Ping Pong: Difference between revisions

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{{Languages|Ping Pong}}
{{Languages|Ping Pong}}
<div style="float: right;">{{#ev:youtube|v4_9wunjTeM|400}}</div>
{{#ev:youtube|v4_9wunjTeM|400|right}}
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{{clearfix}}


== Requirements ==
== Requirements ==
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- class="charlight-Laby"
|-
! Big Pong !! Small Pong !! Big Pong !! Small Pong
! Big Pong !! Small Pong !! Big Pong !! Small Pong<br>(Per Big Pong Hit)
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 Per Big Pong Hit || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 188% || 53%
| {{PvP}} || 188% || 53%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 Per Big Pong Hit || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 227% || 64%
| {{PvP}} || 227% || 64%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Traits|Laby|Ping Pong|Empowered, Critical|130|mp=200}}
|- class="charlight-Laby"
! Empowered Ping Pong !! colspan=2 | Critical Ping Pong
|- class="charlight-Laby"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 240 MP
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Damage|true|Laby
|- class="charlight-Laby"
|dmg=500, 171
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=227, 64
|- class="charlight-Laby"
|hits=14, 28
! Normal !! Empowered
|empowered=1.3
|-
}}
| {{PvE}}
*Assumes single target.
| {{formatnum:{{#expr: (500*14)+(171*28)}}}}% || {{formatnum:{{#expr: (500*1.3*14)+(171*1.3*28)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (227*14)+(64*28)}}}}% || {{formatnum:{{#expr: (227*1.3*14)+(64*1.3*28)}}}}%
|}
*Total damage based on a single target.
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== Tips and Details ==
== Tips and Details ==
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Little Pong''' to split off, causing both to take 40 '''Little Pong''' hits in total, essentially mimicking the effects of splash damage.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Small Pong''' to split off, causing both to take 40 '''Small Pong''' hits in total, essentially mimicking the effects of splash damage.
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
*If you fire this skill while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
*If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
**However, if you fire it in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]].
**However, if cast in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]].
*If you fire this skill at point-blank range of your first target and kill it with the first hit with no further enemies nearby, this skill can come to a dead stop.
*If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby updates-table"
|- class="charlight-Laby"
|- class="charlight-Laby"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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