Power System: Difference between revisions

 
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=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
<tabber>
\\NA=
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
**Critical, Maximize, Additional Damage, Damage Reduction +15% {{stat|m}}  
**Additional Damage, Damage Reduction +15% {{stat|m}}  
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
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*Can consume 1000 Power Gauge for an additional dash in mid-air.
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
**Additional dash count is unlimited as long as you have enough Power Gauge.
\\KR (01/04/2023)=
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.
**Maximize, Additional Damage, Damage Reduction +15% {{stat|m}}
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
</tabber>
<br>
<br>


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*Only have 1 awakening bead.
*Only have 1 awakening bead.
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.
*Re-awakening will reset the default value (30 secs). Various passives and [Awakening Duration] stat increases the default time. Receiving an [[Power-ups|Awakening potion]] will increase the timer.


When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=2 | Awakening Stage !! colspan=2 | All Damage Increase {{stat|m|AD}}!! rowspan="2" | All Speed Increase {{stat|m}} !! rowspan=2 | Critical Increase {{stat|m}} !! rowspan=2 | Maximize Increase {{stat|m}}
! Awakening Stage !! All Damage Increase {{stat|m|AD}}!! All Speed Increase {{stat|m}} !! Critical Increase {{stat|m}} !! Maximize Increase {{stat|m}}
|-
! Before [[Transcendence]]
!After [[Transcendence]]
|-
| {{se|970}} || rowspan=3 | {{#arrayindex:ain_awk|0}}% || rowspan=3 | {{#arrayindex:ain_awk|1}}% || colspan="3" | N/A
|-
| {{se|971}} || +10% || colspan=2 | N/A
|-
| {{se|972}} || +10% || +10% || +10%
|}
\\KR (01/04/2023)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
! rowspan=2 | Awakening Stage !! colspan=2 | All Damage Increase {{stat|m|AD}}!! rowspan="2" | All Speed Increase {{stat|m}} !! rowspan=2 | Critical Increase {{stat|m}} !! rowspan=2 | Maximize Increase {{stat|m}}
|-
! Before [[Transcendence]]
!After [[Transcendence]]
|-
|-
| {{se|970}} || rowspan=3 | {{#arrayindex:ain_awk|0}}% || rowspan=3 | {{#arrayindex:ain_awk|1}}% || N/A || +15% || +15%
| {{se|970}} || rowspan="3" | {{#arrayindex:ain_awk|0}}% || N/A || +15% || +15%
|-
|-
| {{se|971}} || +10% || +20% || +20%
| {{se|971}} || +10% || +20% || +20%
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| {{se|972}} || +10% || +23% || +23%
| {{se|972}} || +10% || +23% || +23%
|}
|}
</tabber>
<dfn>}}</dfn>
<dfn>}}</dfn>
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
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== Tips and Details ==
== Tips and Details ==
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], [[Cor Guardian]], [[Laby]], and [[Noah]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
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*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}}
*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}}
|-
|-
| 01/04/2024 || <!--Approx 01/31/2024--> || colspan=2 align="left" |  
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|Critical effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}}
*{{nerf|Critical and Maximize effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}}
*{{buff|Effects adjusted.}}
*{{buff|Effects adjusted.}}
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}.
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}.
*{{buff|Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.}}
|}
|}
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