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(Just tested this, Ain now gains duration when Reawakening instead of resetting. His cap is affected by the Awakening Duration stat.) |
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=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} === | === {{se|346}} {{color|#36e74f|Power: Cycle Magic}} === | ||
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | [[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | ||
*Power Gauge is consumed by 260 (520 in PvP) every second. | *Power Gauge is consumed by 260 (520 in PvP) every second. | ||
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | *Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | ||
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | *Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | ||
** | **Additional Damage, Damage Reduction +15% {{stat|m}} | ||
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}} | **Action Speed, Movement Speed, Jump Speed +15% {{stat|u}} | ||
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}} | **MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}} | ||
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*Can consume 1000 Power Gauge for an additional dash in mid-air. | *Can consume 1000 Power Gauge for an additional dash in mid-air. | ||
**Additional dash count is unlimited as long as you have enough Power Gauge. | **Additional dash count is unlimited as long as you have enough Power Gauge. | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
|- | |- | ||
! | ! Awakening Stage !! All Damage Increase {{stat|m|AD}}!! All Speed Increase {{stat|m}} !! Critical Increase {{stat|m}} !! Maximize Increase {{stat|m}} | ||
|- | |- | ||
| {{se|970}} || rowspan=3 | {{#arrayindex:ain_awk|0 | | {{se|970}} || rowspan="3" | {{#arrayindex:ain_awk|0}}% || N/A || +15% || +15% | ||
|- | |- | ||
| {{se|971}} || +10% || +20% || +20% | | {{se|971}} || +10% || +20% || +20% | ||
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== Tips and Details == | == Tips and Details == | ||
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead. | *While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead. | ||
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]]. | *If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]]. | ||
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*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}} | *{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}} | ||
|- | |- | ||
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" | | | 01/04/2024 || 01/31/2024 || colspan=2 align="left" | | ||
*{{nerf|Critical effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}} | *{{nerf|Critical and Maximize effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}} | ||
*{{buff|Effects adjusted.}} | *{{buff|Effects adjusted.}} | ||
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}. | *Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}. | ||
*{{buff|Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.}} | |||
|} | |} | ||
<br> | <br> |