Power System: Difference between revisions

m (Text replacement - "! width="46%" | 35pxSpecialization A↵! width="46%" | 35pxSpecialization B" to "! width="46%" | 35px Specialization A ! width="46%" | 35px Specialization B")
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[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
**Critical, Maximize, Additional Damage, Damage Reduction +15%
**Critical, Maximize, Additional Damage, Damage Reduction +15%
**Action Speed, Movement Speed, Jump Speed +15% (Unnormalized)
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% (Normalized)
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% (Normalized)
**Awakening Time: 16% {{stat|n}}
*Power gauge is consumed every second  
*Power gauge is consumed every second  
*Can consume Power Gauge for an additional dash in mid-air.
*Can consume Power Gauge for an additional dash in mid-air.
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