Power System: Difference between revisions

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*When you use Command / Active attacks, additional hits without "flinch" activates.
*When you use Command / Active attacks, additional hits without "flinch" activates.
**Cast one of 3 afterimage attacks when using Physical commands/actives
**Cast one of 3 afterimage attacks when using Physical commands/actives
***Piercing Slash : 426% Physical Damage
***Piercing Slash : 213% Physical Damage
***Upper Slash : 384% Physical Damage (Ignores enemy defense)
***Upper Slash : 192% Physical Damage (Ignores enemy defense)
***Stab : 156% Physical Damage x3 (Always lands a critical hit)
***Stab : 78% Physical Damage x3 (Always lands a critical hit)
**Cast one of 3 projectile attacks when using Magical commands/actives
**Cast one of 3 projectile attacks when using Magical commands/actives
***El's Bow : 180% Magical Damage x3
***El's Bow : 90% Physical Damage x3
***El's Spirit : 584% Magical Damage (Ignores enemy defense)
***El's Spirit : 292% Physical (Ignores enemy defense)
***El's Spear : 238% Magical Damage x3 (Always lands a critical hit)
***El's Spear : 119% Physical Damage x3 (Always lands a critical hit)
*When you use Special active attacks, additional hits with "flinch" activates
*When you use Special active attacks, additional hits with "flinch" activates
**Has a cooldown of 5 seconds, determined on skill usage and not when the hits activate.
**Has a cooldown of 5 seconds, determined on skill usage and not when the hits activate.
***Homing Bullet : 512% Physical Damage x3
***Homing Bullet : 256% Magical Damage x3
*Power gauge is consumed regularly when attacking
*Power gauge is consumed regularly when attacking
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