Power System: Difference between revisions

m (Text replacement - "'''<font color="4488ff">Power: Creation Magic</font>'''" to "{{tt|{{color|#4488ff|Power: Creation Magic|b=1}}")
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The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate.
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate.


Power has two modes: [[File:PowerCycleMagic.png|25px]] {{tt|{{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{tt|{{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default).
Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default).


After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] '''<font color="888a85">Power: Circulating Magic</font>'''. There is a cooldown of 3 seconds after switching.
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}. There is a cooldown of 3 seconds after switching.


=== {{se|346}} <font color="36e74f">Power: Cycle Magic</font> ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
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=== {{se|347}} <font color="4488ff"> Power: Creation Magic</font> ===
=== {{se|347}} {{color|#4488ff|Power: Creation Magic}} ===
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
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