Power System: Difference between revisions
→{{se|346}} {{color|#36e74f|Power: Cycle Magic}}
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=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} === | === {{se|346}} {{color|#36e74f|Power: Cycle Magic}} === | ||
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | [[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | ||
*Power gauge is consumed every second. | |||
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | *Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | ||
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | *Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | ||
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**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}} | **MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}} | ||
**Awakening Time: 16% {{stat|n}} | **Awakening Time: 16% {{stat|n}} | ||
*Can consume Power Gauge for an additional dash in mid-air. | *Can consume Power Gauge for an additional dash in mid-air. | ||
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