Power System: Difference between revisions

No change in size ,  11 October 2023
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=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power gauge is consumed every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
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**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Power gauge is consumed every second
*Can consume Power Gauge for an additional dash in mid-air.
*Can consume Power Gauge for an additional dash in mid-air.
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