Power System: Difference between revisions

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(Just tested this, Ain now gains duration when Reawakening instead of resetting. His cap is affected by the Awakening Duration stat.)
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=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
<tabber>
\\NA=
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.
**Critical, Maximize, Additional Damage, Damage Reduction +15% {{stat|m}}
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
\\KR (01/04/2023)=
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Power Gauge is consumed by 260 (520 in PvP) every second.
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*Can consume 1000 Power Gauge for an additional dash in mid-air.
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
**Additional dash count is unlimited as long as you have enough Power Gauge.
</tabber>
<br>
<br>


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