Power of Oriax: Difference between revisions
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| [[File:LuCielSkill19.png]] | | [[File:LuCielSkill19.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Raise the body of you and your allies to the limit. | ||
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! rowspan="2" | Mode !! colspan=2 | {{se|246|Power of the Body (Equal Exchange)||pb}} !! rowspan="2"| Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Mode !! colspan=2 | {{se|246|Power of the Body (Equal Exchange)||pb}} !! rowspan="2"| Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
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! | ! Skill Cooldown Speed Increase !! Duration | ||
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| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
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== Tips and Details == | == Tips and Details == | ||
*An invisible hit is triggered when casting this skill. You will only gain CP if you are within close range of a target. | *An invisible hit is triggered when casting this skill. You will only gain CP if you are within close range of a target. | ||
**This invisible hit will apply | **This invisible hit will apply {{se|247|Creeping Terror||ed}} like other special actives, but will not immediately detonate it as well. If an enemy near you is already inflicted with {{se|247|Creeping Terror||ed}} however, this invisible hit will trigger '''[[Creeping Terror|Burst of Terror]]'''. | ||
**Oddly, the {{se|247|Creeping Terror||ed}} effects will only ever apply on a single enemy near you, though not necessarily on the one closest to you. | |||
*Unlike other Special Active skills, the screen will not freeze when using '''Power of Oriax'''. | *Unlike other Special Active skills, the screen will not freeze when using '''Power of Oriax'''. | ||
*This skill is extremely effective against Epic NPCs, as they will ignore the Super Armor and charge at you. | *This skill is extremely effective against [[Epic NPCs]], as they will ignore the {{se||Super Armor||pb}} and charge straight at you. | ||
*In PvE, as the skill's cooldown is equal to its duration and due to the skill itself also being affected by the cooldown acceleration, there is little reason to use the '''Haste''' trait | *In PvE, as the skill's cooldown is equal to its duration and due to the skill itself also being affected by the cooldown acceleration, there is little reason to use the '''Haste''' trait. | ||
*The buff is not limited by any set range and applies to allies even during the initial split in [[Elrianode City]], much like [[Magnetic Guard]] or [[Iron Body - Guard]]. | *The buff is not limited by any set range and applies to allies even during the initial split in [[Elrianode City]], much like [[Magnetic Guard]] or [[Iron Body - Guard]]. | ||
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