Protection: Difference between revisions

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| [[Image:AishaRSkill1.png]]
| [[Image:AishaRSkill1.png]]
| {{SkillType|A}}  
| {{SkillType|A}} Create a flame shield for 1.5 seconds when threatened by enemies.<br>Can be used while being hit, and if you attack while the flame shield is active, it will disappear.
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{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Invincibility Duration<br>(Removed when attacking) !! MP Usage !! Cooldown
! Level Required !! [[Status Effects|Protection]] Duration<br>(Removed when attacking) !! MP Usage !! Cooldown
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| align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds
| align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds
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== Tips and Details  ==
== Tips and Details  ==
*[[Teleport]], despite being a skill, will not cancel the skill's immunity early, making you able to guarantee your escape no matter what.
*All skills or attacks aside from [[Meditation]] and [[Elemental Body]] will cancel the flame shield.
**The additional input for [[Fire Ring]] will also not cancel it, though the initial ring placement will.
*[[Teleport|[Enhanced] Teleport]]'s Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield.
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]].
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]].