PvP: Difference between revisions

29 bytes added ,  24 August 2019
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*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.
*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.
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== Tips and Details ==
*Since the Season 6 revamp,  Critical Damage, Skill Damage Increase, MP Cost Decrease, and Skill Cooldown Decrease stats gained from items and titles is normalized to 40% of its original value.
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*Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American and European server, it was also removed there due to coding conflicts.
*Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American and European server, it was also removed there due to coding conflicts.
**However in NA, 2v2 mode was reinstated after the July 15th, 2014 Patch (In EU after the July 30th, 2014 Patch).
**However in NA, 2v2 mode was reinstated after the July 15th, 2014 Patch (In EU after the July 30th, 2014 Patch).
*Since the Season 6 revamp,  Critical Damage, Skill Damage Increase, MP Cost Decrease, and Skill Cooldown Decrease stats gained from items and titles is normalized to 40% of its original value.


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{{Guides}}
{{Guides}}
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