PvP: Difference between revisions

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*'''X Drop is incredibly useful''': The mid-air knockdown command for certain characters (normally known as X Drop) is useful for PvP gameplay. Since it reduces knockdown counters and could be the hit-confirm tool for continuing combo. (When an enemy gets launched and falls down to the ground while '''not''' in the knocked-down state, with good timing, there'd be a standby frame at the moment the character touches the ground where an enemy can take the opportunity to counter by surprise. X Drop doesn't allow this situation to happen.)<br><br>
*'''X Drop is incredibly useful''': The mid-air knockdown command for certain characters (normally known as X Drop) is useful for PvP gameplay. Since it reduces knockdown counters and could be the hit-confirm tool for continuing combo. (When an enemy gets launched and falls down to the ground while '''not''' in the knocked-down state, with good timing, there'd be a standby frame at the moment the character touches the ground where an enemy can take the opportunity to counter by surprise. X Drop doesn't allow this situation to happen.)<br><br>


*'''Undying Flame can counter the resurrection effect''': One of the [[Eternal Flame Set]] accessories, [[Undying Flame]], can burn the enemy's HP within range in any situation, even when the freeze frame occurs. Making it a useful tool for countering the resurrection titles (for example, Eclipse and The Freed Shadow) and certain characters' resurrection passives where HP is '''gradually generated''' after being defeated. (for example, [[Apeiron]] and [[Flexible Movement]]). Note that this method doesn't work on certain characters' resurrection passives where HP is '''generated at a fixed amount''' after being defeated. (for example, [[Resurrection (Ara)|Resurrection]], [[Blood Mastery]], and [[Mystery and Awe]])
*'''Undying Flame can counter the resurrection effect''': One of the [[Eternal Flame Set]] accessories, [[Undying Flame]], can burn the enemy's HP within range in any situation, even when the freeze frame occurs. Making it a useful tool for countering the resurrection titles (for example, Eclipse and The Freed Shadow) and certain characters' resurrection passives where HP is '''gradually generated''' after being defeated. (for example, [[Apeiron]] and [[Flexible Movement]]). Note that this method doesn't work on certain characters' resurrection passives where HP is '''generated at a fixed amount''' after being defeated. (for example, [[Resurrection (Ara)|Resurrection]], [[Blood Mastery]], and [[Mystique and Awe]])


== Gallery ==
== Gallery ==
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