PvP: Difference between revisions

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Text replacement - "SpecialMaximize8.png" to "HQ Shop Item 163358.png"
m (Text replacement - "SpecialMaximize8.png" to "HQ Shop Item 163358.png")
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| rowspan=3 | '''Sparring Special Magic Stone [Maximize]'''
| rowspan=3 | '''Sparring Special Magic Stone [Maximize]'''
| Sockets your weapon with 6% Maximize. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 6% Maximize. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialMaximize6.png]]
| [[File:HQ Shop Item 163356.png]]
| '''2000 ED'''
| '''2000 ED'''
'''2280 AP'''<br>
'''2280 AP'''<br>
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|-
|-
| Sockets your weapon with 7% Maximize. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 7% Maximize. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialMaximize7.png]]
| [[File:HQ Shop Item 163357.png]]
| '''2000 ED'''
| '''2000 ED'''
'''6840 AP'''<br>
'''6840 AP'''<br>
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|-
|-
| Sockets your weapon with 8% Maximize. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 8% Maximize. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialMaximize8.png]]
| [[File:HQ Shop Item 163358.png]]
| '''2000 ED'''
| '''2000 ED'''
'''20520 AP'''<br>
'''20520 AP'''<br>
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| rowspan=3 | '''Sparring Special Magic Stone [Health]'''
| rowspan=3 | '''Sparring Special Magic Stone [Health]'''
| Sockets your weapon with 6% HP. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 6% HP. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialHP6.png]]
| [[File:HQ Shop Item 163353.png]]
| '''2000 ED'''
| '''2000 ED'''
'''2280 AP'''<br>
'''2280 AP'''<br>
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|-
|-
| Sockets your weapon with 7% HP. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 7% HP. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialHP7.png]]
| [[File:HQ Shop Item 163354.png]]
| '''2000 ED'''
| '''2000 ED'''
'''6840 AP'''<br>
'''6840 AP'''<br>
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|-
|-
| Sockets your weapon with 8% HP. When used on armor, the stats will be halved (Match-only).
| Sockets your weapon with 8% HP. When used on armor, the stats will be halved (Match-only).
| [[File:SpecialHP8.png]]
| [[File:HQ Shop Item 163355.png]]
| '''2000 ED'''
| '''2000 ED'''
'''20520 AP'''<br>
'''20520 AP'''<br>
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*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can quickly turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.<br><br>
*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can quickly turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.<br><br>


*'''X Drop is incredibly useful''': The mid-air knockdown command for certain characters (normally known as X Drop) is useful for PvP gameplay. Since it reduces knockdown counters and could be the hit-confirm tool for continuing combo. (When an enemy gets launched and falls down to the ground while '''not''' in the knocked-down state, with good timing, there'd be a standby frame at the moment the character touches the ground, where an enemy can take the opportunity to counter by surprise. X Drop doesn't allow this situation to happen.)<br><br>
*'''X Drop is incredibly useful''': The mid-air knockdown command for certain characters (normally known as X Drop) is useful for PvP gameplay. Since it reduces knockdown counters and could be the hit-confirm tool for continuing combo. (When an enemy gets launched and falls down to the ground while '''not''' in the knocked-down state, with good timing, there'd be a standby frame at the moment the character touches the ground where an enemy can take the opportunity to counter by surprise. X Drop doesn't allow this situation to happen.)<br><br>


*'''Undying Flame can counter the resurrection effect''': One of the [[Eternal Flame Set]] accessories, [[Undying Flame]], can burn the enemy's HP within range in any situation, even when the freeze frame occurs. Making it a useful tool for countering the resurrection titles (for example, Eclipse and The Freed Shadow) and certain characters' resurrection passives where HP is '''gradually generated''' after being defeated. (for example, [[Apeiron]] and [[Flexible Movement]]). Note that this method doesn't work on certain characters' resurrection passives where HP is '''generated at a fixed amount''' after being defeated. (for example, [[Resurrection (Ara)|Resurrection]], [[Blood Mastery]], and [[Mystery and Awe]])
*'''Undying Flame can counter the resurrection effect''': One of the [[Eternal Flame Set]] accessories, [[Undying Flame]], can burn the enemy's HP within range in any situation, even when the freeze frame occurs. Making it a useful tool for countering the resurrection titles (for example, Eclipse and The Freed Shadow) and certain characters' resurrection passives where HP is '''gradually generated''' after being defeated. (for example, [[Apeiron]] and [[Flexible Movement]]). Note that this method doesn't work on certain characters' resurrection passives where HP is '''generated at a fixed amount''' after being defeated. (for example, [[Resurrection (Ara)|Resurrection]], [[Blood Mastery]], and [[Mystery and Awe]])
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