PvP: Difference between revisions

1,510 bytes added ,  29 June 2023
Line 754: Line 754:
*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Action Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Damage Reduction. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around some critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others.<br><br>
*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Action Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Damage Reduction. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around some critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others.<br><br>


*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear is [[Elrianode Equipment]] with purple El Tear Fragments. Harder-to-get but more powerful ones include Violet [[Amethystine Prophecy Equipment]], [[Flames of Judgement - Demonic Weapon]] or [[Vestige of Soul - Weapon of Requiem]]. Until you acquire this equipment, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
*'''Aim for "End-game" gear:''' Most of the higher-ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first, easy-to-get, yet crucial gear is [[Elrianode Equipment|Duelist's Sparring Equipment]] via Camilla’s Story Quest, as this gear is specialized for PvP gameplay since the equipment set effects won't be reduced to 40% unlike most of the gears. Harder-to-get but more powerful ones include Violet [[Amethystine Prophecy Equipment]], [[Flames of Judgement - Demonic Weapon]], [[Vestige of Soul - Weapon of Requiem]], and [[Submergence of Abyss - Phantom Weapon]]. Until you acquire this equipment, the [[Apocalypse Type - Void Weapon]] you get through between leveling to 99 is a nice alternative for beginners, as they are easy to socket and attribute.<br><br>


*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>
*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>


*'''Aim for a [[Accessory|Magic Necklace]] and an MP visor:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives. Furthermore, a MP visor accessory (such as [[Accessory|Nasod Prototype Goggles]]) can be helpful to tell if your enemy can [[Mana Break]] or if you can expect them to use a skill in order to catch you.<br><br>
*'''Aim for a [[Accessory|Magic Necklace]] and an MP visor:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives. Furthermore, an MP visor accessory (such as [[Accessory|Nasod Prototype Goggles]]) can be helpful to tell if your enemy can [[Mana Break]] or if you can expect them to use a skill in order to catch you.<br><br>


*'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.<br><br>
*'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.<br><br>


*'''Hit And Run:''' Although this may seem like a noob tactic, but this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br><br>
*'''Hit And Run:''' Although this may seem like a noob tactic, this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br><br>


*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.
*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can quickly turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.<br><br>
<br>
 
*'''X Drop is incredibly useful''': The mid-air knockdown command for certain characters (normally known as X Drop) is useful for PvP gameplay. Since it reduces knockdown counters and could be the hit-confirm tool for continuing combo. (When an enemy falls down to the ground while '''not''' in the knocked-down state, with good timing, there'd be a standby frame at the moment the character touches the ground, where an enemy can take the opportunity to counter by surprise. X Drop doesn't allow this situation to happen.)<br><br>
 
*'''Undying Flame can counter the resurrection effect''': One of the [[Eternal Flame Set]] accessories, [[Undying Flame]], can burn the enemy's HP within range in any situation, even when the freeze frame occurs. Making it a useful tool for countering the resurrection titles (for example, Eclipse and The Freed Shadow) and certain characters' resurrection passives where HP is '''gradually generated''' after being defeated. (for example, [[Apeiron]] and [[Flexible Movement]]). Note that this method doesn't work on certain characters' resurrection passives where HP is '''generated at a fixed amount''' after being defeated. (for example, [[Resurrection (Ara)|Resurrection]], [[Blood Mastery]], and [[Mystery and Awe]])


== Gallery ==
== Gallery ==
190

edits