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Pyro Knight: Difference between revisions

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98 bytes removed ,  15 October 2019
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m (Text replacement - "== Skill Tree == {{tabs" to "== Skill Tree == {{tabs |containerstyle=width: 500px;")
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|stat=
|stat=
{{CharStats
{{CharStats
| Title=Pyro Knight
| Color={{ColorSel|CharStats|Elesis}}
| Color={{ColorSel|CharStats|Elesis}}
| HP=3
| MATK=4
| MDEF=3
| PDEF=3
| PATK=4
| Speed=2
| Speed=2
| Range=2
| Range=2
| Difficulty=2
| Difficulty=2
| Damage=M
}}}}
}}}}
<br>
<br>
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== Skill Tree ==
== Skill Tree ==
{{tabs
|containerstyle=width: 500px;
|name=skills
|divclass=forceland
|tab1=NA
|contents1=
{{:Skill Tree: Pyro Knight ST3-1}}
|tab2=KR
|contents2=
{{:Skill Tree: Pyro Knight}}
{{:Skill Tree: Pyro Knight}}
}}
<br>
<br>


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| [[File:PKcombo1.png]]  
| [[File:PKcombo1.png]]  
| '''Blazing Palm'''  
| '''Blazing Palm'''  
Spin while slashing twice after dashing and follow up with a push with flames.  
Spin while slashing twice after dashing and follow by lunging at enemies with a fist covered in flames while in '''Super Armor'''.  
|  
|  
{{CDR}}<br>
{{CDR}}<br>
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| [[File:PKcombo4.png]]  
| [[File:PKcombo4.png]]  
| '''Dancing Flames'''  
| '''Dancing Flames'''  
After doing a circular swing, follow up by executing a barrage of flame strikes before striking them away. During the 2nd flame strike, small flame wave will be released which can continuously damage the target.
After doing a circular swing, follow up by executing a barrage of flame strikes before striking them away. During the 2nd flame strike, small flame wave will be released which can continuously damage the target. The final attack will launch enemies away.
|  
|  
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
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*{{CDRU}}{{CViZ}}{{CViConX}} changed to {{CDRU}}{{CViZ}}{{CDeConX}}
*{{CDRU}}{{CViZ}}{{CViConX}} changed to {{CDRU}}{{CViZ}}{{CDeConX}}
|-
|-
| 07/04/2019 || - || align="left" |  
| 07/04/2019 || 07/31/2019 || align="left" |  
{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CZ}}{{CZ}}'s final {{CZ}} input.}}
{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CZ}}{{CZ}}'s final {{CZ}} input.}}
{{buff|Launch height increased on {{CX}}{{CZ}}{{CZ}}{{CZ}}'s final {{CZ}} input.}}
{{buff|Launch height increased on {{CX}}{{CZ}}{{CZ}}{{CZ}}'s final {{CZ}} input.}}
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