Quantum Bomb/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|WlqWhwyre28|400}}</div>
{{#ev:youtube|WlqWhwyre28|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Quantum Bomb|Light, Heavy|mp=270|cd=24}}
|-
! colspan=2 | Light Quantum Bomb !! colspan=2 | Heavy Quantum Bomb
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 216 MP || {{SkillText|Heavy|144|120}} || 28.8 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=501, 842, 185
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|pvp_dmg=163, 275, 59
|-
|hits=1, 1, 9
! colspan=2 | Per Quantum Bomb !! colspan=2 | Max !! colspan=2 | Per Quantum Bomb !! colspan=2 | Maximum
|count=3
|-
|count_name=Quantum Bomb
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|heavy=true
|-
|passive1=ECP System
| {{PvE}}
|append=1, Over Strike
| {{formatnum:{{#expr: 501 + 842 + 185*9}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*1.44 round2}}}}%
}}<br>
| {{formatnum:{{#expr: (501 + 842 + 185*9)*3}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.44 round2}}}}%
| {{formatnum:{{#expr: (501 + 842 + 185*9)*1.20}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.20}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.44*1.20 round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 163 + 275 + 59*9}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*1.44 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*3}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.44 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*1.20}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.20}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.44*1.20 round2}}}}%
|}
<br>


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}*
| {{Check|Y}}*See Tips and Details
|}
|}
*Only caster's animation.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StTTrans5.png; Code: War Machine Locked-Trans2;
| width="40" | [[File:HeavyBarrel9.png]]
TBPassive1.png; Steady Concentration;
| align="center" width="150" |  [[Miracle Vision]]
TBPassive2.png; Enhanced Heavy Weaponry;
| width="40" | [[File:StormTrooper3.png]]
}}
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
| width="40" | [[File:TBPassive2.png]]
| align="center" width="150" |  [[Enhanced Heavy Weaponry]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Only Rose's animations are affected by action speed; the bombs themselves are not affected.
*When casting, the missile will automatically target the three closest targets near you. More than one missile can target the same enemy.
*When casting, the missile will automatically target the three closest targets near you. More than one missile can target the same enemy.
*The missiles can target enemies in front, behind, above, and below you.
*The missiles can target enemies in front, behind, above, and below you.
*The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]].
**The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]].
* If there are no targets in range, the skill icon will be darkened, and the skill will be unable to be used.
*If there are no targets in range, the skill icon will be darkened, and you will be unable to use the skill.
<br>
<br>


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