Queen's Throne: Difference between revisions

m
→‎Tips and Details: Added details of the skill needing to finish its full animation and a detail about lingering hitbox.
No edit summary
m (→‎Tips and Details: Added details of the skill needing to finish its full animation and a detail about lingering hitbox.)
Line 115: Line 115:
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
***Additionally, the skill's animated must finish for the buff to apply, if interrupted at all, you won't be buffed.
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
**It's rather easy to follow up on the attack however, since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
**It's rather easy to follow up on the attack however, since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
*During activation, '''Eve''' has the skill's hitbox attached to her for a split second, this allows you to quickly move around and hit whatever close-by targets didn't get hit initially.
<br>
<br>


737

edits