Queen's Throne: Difference between revisions

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m (→‎Tips and Details: Added details of the skill needing to finish its full animation and a detail about lingering hitbox.)
m (→‎Tips and Details: grammar pls)
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*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
***Additionally, the skill's animated must finish for the buff to apply, if interrupted at all, you won't be buffed.
***Additionally, the skill's animation must finish for the buff to apply, if interrupted at all, you won't be buffed.
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
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