Queen's Throne: Difference between revisions

Line 101: Line 101:


== Tips and Details  ==
== Tips and Details  ==
*The additional stinger hits provided to commands does also count as Strength Tier skill damage, and is affected by any relevant bonuses.
*The additional stinger hits provided to commands do also count as Strength Tier skill damage, and are affected by any relevant bonuses.
*Only the additional stinger hits will reduce KD, not all affected command hits.
*Only the additional stinger hits will reduce KD, not all affected command hits.
*Eve can perform 3 additional horizontal air dashes until she reaches the ground in Full Generate Mode and can even dash horizontally 3 times after a diagonal air dash. However, diagonal air dashes are still limited to one.
*Unlike [[Code: Recovery - Trick Key]], you will still only be able to glide upwards once, though using both together gives you a tremendous amount of mobility and air time.
*While {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}} visually gain stingers, these do not do stinger damage nor reduce KD. They also do not increase the command's range at all.
*The stingers added to {{CDRU}}{{CZ}}{{CIO|Z}}{{CIO|Z}} and {{CU}}{{CIO|X}} may often fail to connect on smaller targets due to their much smaller hitboxes than visuals would imply.
*The second and final hit in {{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} require a large target in order for both extra hits to connect at all. With {{CDRU}}{{CZ}}, however, it is possible to get both extra hits against a humanoid-size target, as long as the {{CDRU}}{{CZ}} is low enough.
*Under large amounts of latency, the buff may sometimes fail to apply to you at all. Being the host usually gets around this issue, wherever possible.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
*Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily. This also can prevent {{CU}}{{CIO|X}} from knocking down, if the stingers actually connect.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
*{{CX}}{{CX}}{{CIO|X}} will still launch enemies while affected by the buff, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
*Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*The Electron Triangle of {{CX}}{{CX}}{{CX}} will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
*During activation, '''Eve''' has the skill's hitbox attached to her for a split second, allowing you to quickly move around and hit whatever close-by targets that weren't hit initially.
*During activation, '''Eve''' has the skill's hitbox attached to her for a split second, allowing you to quickly move around and hit whatever close-by targets that weren't hit initially.
ElEditors, Administrators
16,042

edits