Quicksilver Accel: Difference between revisions

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| {{SkillText|Enhanced|80}} || {{SkillText|Light|80}} || 64 MP
| {{SkillText|Enhanced|80}} || {{SkillText|Light|80}} || 64 MP
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! Enhanced
|-
! {{PvE}}
| {{formatnum:{{#expr: 51*14 + 842}}}}% || {{formatnum:{{#expr: (51*14 + 842)*0.8}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 19*14 + 303}}}}% || {{formatnum:{{#expr: (19*14 + 303)*0.8}}}}%
|}
*Hits include both the push and pull.
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== Tips and Details ==
== Tips and Details ==
*'''Quicksilver Accel''' can deal up to {{formatnum:{{#expr: 51*14 + 842}}}}% ({{formatnum:{{#expr: 19*14 + 303}}}}% in PvP) Magical Damage if the player chooses to pull enemies back.
*It is possible to drag '''Super Armored''' targets around.
*It is possible to drag '''Super Armored''' targets around.
*Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun.
*Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun.
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