Quicksilver Strike: Difference between revisions

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{{SkillTable
{{SkillTable
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PsychicTracerPassive2.png; Particle Storm;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
DoomBringerPassive1.png; Blood Boil;
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== Tips and Details ==
== Tips and Details ==
*After [Enhanced], '''Nasod Armor Combo Multi Hit''' burn 2 MP per hit, burning a total of 16 MP.
*After [Enhanced], '''Nasod Armor Combo Multi Hit''' burn 2 MP per hit, burning a total of 16 MP.
*Due to the first hit launching, its hard to do full damage to endgame bosses as they will proc Super Armor after being launched, making you unable to catch them with the Nasod Armor Combo Multi Hit.
*Non-Super Armor enemies will be pushed to the edge of the skill hitbox.
*Due to the first hit launching, it's hard to do full damage to endgame bosses as they will proc Super Armor after being launched, making you unable to catch them with the Nasod Armor Combo Multi Hit.
*It is possible to land all hits on a stationary target if they are hit at the edge of the skills hitbox, about 2/3 of a screen infront of you.
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|PL=Uderzenie Rtęci |PLName=Quicksilver Strike
|PL=Uderzenie Rtęci |PLName=Quicksilver Strike
|BR=Colisão Mercurial |BRName=Quicksilver Strike
|BR=Colisão Mercurial |BRName=Quicksilver Strike
|JP=クイックシルバーストライク |JPName=Quicksilver Strike
}}
}}
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{{SkillNav - Lunatic Psyker}}
{{SkillNav - Lunatic Psyker}}
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