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Rage Cutter: Difference between revisions

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Text replacement - "Leg Wound" to "Wound"
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m (Text replacement - "Leg Wound" to "Wound")
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| [[Image:RageCutter2.png]]
| [[Image:RageCutter2.png]]
| '''[Special Active]''' Summon multiple swords from the ground. Summoned swords have a low chance to inflict [[Status Effects|Bleed]] debuff to enemies.
| {{SkillType|SA|S}} Summon multiple swords from the ground. Summoned swords have a low chance to inflict [[Status Effects/Bleed|Bleed]] debuff to enemies.
|-
|-
|
|
| {{SkillText|Vitality}}
| {{SkillText|Vitality}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Infinity Sword]] || 45 || 52 || 64
| [[Infinity Sword]] || 45 || 94 || 52 || 64
|}
|}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="2" | Character Level !! rowspan="2" | Sword Damage (Physical) !! colspan="2" | [[Status Effects|Bleed]] Debuff !! rowspan="2"  | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! rowspan="2" | Sword Damage (Physical) !! colspan="2" | [[Status Effects/Wound|Wound]] !! rowspan="2"  | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Chance !! Duration
! Chance !! Duration
|-
|-
| align="left" | 45 || 496% || 2% || 5 Seconds || 8 || 200 MP || 15 Seconds
| align="left" | 45 || 496% || rowspan=2 | 2% || rowspan=2 | 5 Seconds || rowspan=2 | 8 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| align="left" | [Enhanced] 94 || 595%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Sword Damage (Physical)
|-
| align="left" | 45 || 248%
|-
| align="left" | [Enhanced] 94 || 297%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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! Damage !! Critical Rate !! MP Usage
! Damage !! Critical Rate !! MP Usage
|-
|-
| 52 || {{SkillText|Enhanced|80}} || 396% || 100% || 64 || {{SkillText|Critical|120}} || 240 MP
| 52 || rowspan=2 | {{SkillText|Enhanced|80}} || 396% || rowspan=2 | 100% || rowspan=2 | 64 || rowspan=2 | {{SkillText|Critical|115}} || rowspan=2 | 230 MP
|-
| [Enhanced] 94 || 476%
|}
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=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Enhanced Rage Cutter
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! Details
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Damage
|-
| 52 || 198.4%
|-
| [Enhanced] 94 || 237.6%
|}  
|}  
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**Skill's visual effect changes to follow the hitbox, so the visual effect becomes wider.
**Skill's visual effect changes to follow the hitbox, so the visual effect becomes wider.
*07/23/2015 KR
*07/23/2015 KR
**Changed to cause [[Status Effects|Bleed]] Debuff.
**Changed to cause [[Status Effects/Bleed|Bleed]] Debuff.
*07/30/2015 KR
*07/30/2015 KR
**Fixed problem where damage was lower than intended.
**Fixed problem where damage was lower than intended.
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