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Rage Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="2" | Character Level !! rowspan="2" | Sword Damage (Physical) !! colspan="2" | [[Status Effects/Wound|Wound]] !! rowspan="2"  | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Chance !! Duration
|-
| align="left" | 45 || 496% || rowspan=2 | 2% || rowspan=2 | 5 Seconds || rowspan=2 | 8 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| align="left" | [Enhanced] 94 || 595%
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Sword Damage (Physical)
|-
| align="left" | 45 || 248%
|-
| align="left" | [Enhanced] 94 || 297%
|}
<br>
== Skill Information (KR)==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Damage !! Critical Rate !! MP Usage
! Damage !! Critical Rate !! MP Usage
|-
|-
| 52 || rowspan=2 | {{SkillText|Enhanced|80}} || 396% || rowspan=2 | 100% || rowspan=2 | 64 || rowspan=2 | {{SkillText|Critical|115}} || rowspan=2 | 230 MP
| 52 || rowspan=2 | {{SkillText|Enhanced|80}} || 326.4% || rowspan=2 | 100% || rowspan=2 | 64 || rowspan=2 | {{SkillText|Critical|115}} || rowspan=2 | 230 MP
|-
|-
| [Enhanced] 94 || 476%
| [Enhanced] 94 || 392%
|}  
|}  
<br>
<br>
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! Damage  
! Damage  
|-
|-
| 52 || 198.4%
| 52 || 130.4%
|-
|-
| [Enhanced] 94 || 237.6%
| [Enhanced] 94 || 156.8%
|}  
|}  
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Rage Cutter''' does 3,920% (1,568% in PvP) Physical Damage.
*Has very high vertical range.
*Has very high vertical range.
**However, the range of the skill does not match the animation, so although the swords' animation can continue off the user's screen, the damage range is limited to about the top of the screen.
**However, the range of the skill does not match the animation, so although the swords' animation can continue off the user's screen, the damage range is limited to about the top of the screen.
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