Rage Cutter/ModA: Difference between revisions

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| align="left" | 99 || 108%
| align="left" | 99 || 108%
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Sword Hit (Physical) !! Max Hits !!  MP Usage !! Cooldown
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| align="left" | 99 || 478% || 15 || 200 MP || 15 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Sword Hit (Physical)
|-
| align="left" | 99 || 173%
|}
|}
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**Its vertical range is also a little bit lower, being unable to hit enemies two platforms above you.
**Its vertical range is also a little bit lower, being unable to hit enemies two platforms above you.
*'''[Mod] Rage Cutter''' casts instantly and has no startup animation, but Elsword will be stuck in place at the end of the skill, an inverse of the regular version where there is a long startup animation, but Elsword can move right after the skill.
*'''[Mod] Rage Cutter''' casts instantly and has no startup animation, but Elsword will be stuck in place at the end of the skill, an inverse of the regular version where there is a long startup animation, but Elsword can move right after the skill.
== Updates ==
*04/05/2018 KR
**Damage increased.
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== Alternative Names ==
== Alternative Names ==
ElEditors, Administrators
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