Rain of Chaos: Difference between revisions

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{{Languages|Rain of Chaos}}
{{Languages|Rain of Chaos}}
<div style="float: right;">{{#ev:youtube|JyV2wjelXZA|400}}</div>
{{#ev:youtube|JyV2wjelXZA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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|-
| [[File:NBTrans6.png|54px]]
| [[File:NBTrans6.png]]
| {{SkillType|SA|B}} Throws a demonic spear into the air and descends to the ground as a rain of spears.
| {{SkillType|SA|B}} Throws a demonic spear into the air and descends to the ground as a rain of spears.<br>Skill Cooldown decrease depending on the Combination Gauge used.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Skill Cooldown Decrease<br>(Per Combination Gauge) !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Fire Magic Spear !! Magic Spear Descent !! Fire Magic Spear !! Magic Spear Descent
! Fire Magic Spear !! Magic Spear Descent !! Fire Magic Spear !! Magic Spear Descent
|-
|-
| colspan="8" | '''Normal'''
| colspan=9 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 2367% || 338% || rowspan=2 | 1 || rowspan=2 | 41 || rowspan=2 | 10 || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
| {{PvE}} || 2367% || 338% || rowspan=2 | 2.5% (Max: 25%) || rowspan=2 | 1 || rowspan=2 | {{tt|41|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 24 Seconds
|-
|-
| '''{{PvP}}''' || 433% || 40%
| {{PvP}} || 433% || 40%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan=9 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2841% || 406% || rowspan=2 | 1 || rowspan=2 | 41 || rowspan=2 | 10 || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
| {{PvE}} || 2841% || 406% || rowspan=2 | 1.25% (Max: 12.5%) || rowspan=2 | 1 || rowspan=2 | {{tt|41|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 24 Seconds
|-
|-
| '''{{PvP}}''' || 519% || 49%
| {{PvP}} || 519% || 49%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Rain of Chaos|Gigantic, Heavy|130|cd=24}}
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! Gigantic Rain of Chaos !! colspan=2 | Heavy Rain of Chaos
|-
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy}} || 28.8 Seconds
|}
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{Damage|true|LuCiel|dmg=2841, 406|pvp_dmg=519, 49|hits=1, 41|passive1=Communication - Restoration|heavy=true}}
{{Damage|true|LuCiel
|dmg=2841, 406
|pvp_dmg=519, 49
|hits=1, 41
|passive1=Communication - Restoration
|heavy=true
}}


=== Miscellaneous ===
=== Miscellaneous ===
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Royalguard8.png; Communication - Restoration;
| width="40" | [[Image:Royalguard8.png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Communication - Restoration]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[Image:Noblesse01.png]]
}}
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
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**The skill's '''Magic Spear Descent''' portion starts dealing damage well before any of the spears even appear above you, especially so when facing left as enemies behind you start taking damage before even one spear has dropped in front of you.
**The skill's '''Magic Spear Descent''' portion starts dealing damage well before any of the spears even appear above you, especially so when facing left as enemies behind you start taking damage before even one spear has dropped in front of you.
**On enemies at the edge of the skill, damage values pop up 7 times each in one or 2 spots, dealing 14 hits total, instead of only 6 times as the visuals would imply.  
**On enemies at the edge of the skill, damage values pop up 7 times each in one or 2 spots, dealing 14 hits total, instead of only 6 times as the visuals would imply.  
**Furthermore, the skill has never been shown to be able to hit more than 41 times on any enemy, even [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Never-Ending Darkness|Crimson Eye]], and it is able to reach this hit count at point-blank on a large training monkey, making that the maximum total it can do, regardless of it being a hard cap on the skill or 4 of the spears mysteriously missing for whatever reason, even on a completely stationary target encompassing the skill fully.
**Furthermore, the skill has never been shown to be able to hit more than 41 times on any enemy, even against [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Never-Ending Darkness|Crimson Eye]], and it is able to reach this hit count at point-blank on a large training monkey, making that the maximum total it can do, regardless of it being a hard cap on the skill or 4 of the spears mysteriously missing for whatever reason, even on a completely stationary target encompassing the skill fully.
**In addition to the visuals not matching damage dealt, if the skill is used again while the spears are still falling, they will disappear entirely, even though the damage will continue as normal.
**In addition to the visuals not matching damage dealt, if the skill is used again while the spears are still falling, they will disappear entirely, even though the damage will continue as normal.
*The skill has an area slightly in front and behind you between the spear visuals that may bounce smaller, player-sized targets back and forth between hits, causing the skill to miss a lot of its hits in the process.
*The skill has an area slightly in front and behind you between the spear visuals that may bounce smaller, player-sized targets back and forth between hits, causing the skill to miss a lot of its hits in the process.
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*{{buff|Casting speed increased by 60%.}}
*{{buff|Casting speed increased by 60%.}}
*Flash effects upon firing Magic Spear removed.
*Flash effects upon firing Magic Spear removed.
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{buff|'''Skill Cooldown Decrease per Combination Gauge''' effect added.}}
*Location of Magic Spears adjusted.
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| 11/23/2023 || colspan=2 align="left" |
*{{buff|'''Skill Cooldown Decrease per Combination Gauge''' increased.}}
*Location of Magic Spears reverted.
|}
|}
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