Rain of Chaos: Difference between revisions

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**On enemies at the edge of the skill, damage values pop up 7 times each in one or 2 spots, dealing 14 hits total, instead of only 6 times as the visuals would imply.  
**On enemies at the edge of the skill, damage values pop up 7 times each in one or 2 spots, dealing 14 hits total, instead of only 6 times as the visuals would imply.  
**Furthermore, the skill has never been shown to be able to hit more than 41 times on any enemy, even [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Never-Ending Darkness|Crimson Eye]], and it is able to reach this hit count at point-blank on a large training monkey, making that the maximum total it can do, regardless of it being a hard cap on the skill or 4 of the spears mysteriously missing for whatever reason, even on a completely stationary target encompassing the skill fully.
**Furthermore, the skill has never been shown to be able to hit more than 41 times on any enemy, even [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Never-Ending Darkness|Crimson Eye]], and it is able to reach this hit count at point-blank on a large training monkey, making that the maximum total it can do, regardless of it being a hard cap on the skill or 4 of the spears mysteriously missing for whatever reason, even on a completely stationary target encompassing the skill fully.
*A player-sized target pushed back by the skill will be hit around 35 times when used at point-blank if they're not in Super Armor, so using it against a wall is advised.
*The skill has an area slightly in front and behind you between the spear visuals that may bounce smaller, player-sized targets back and forth between hits, causing the skill to miss a lot of its hits in the process.
*The '''Gigantic''' trait has no visual effect on the skill at all, but it does expand its area of effect properly, hitting enemies further away.
**The '''Gigantic''' trait has no visual effect on the skill at all, but it does expand its area of effect properly, hitting enemies further away and landing hits more consistently on enemies nearby.
*A player-sized target pushed back by the skill will be hit around ? times (35 times with '''Gigantic''') when used at point-blank if they're not in Super Armor, so using it against a wall is advised.
*The '''Magic Spear Descent''' portion will appear where you are rather than where the skill was cast, should you be pushed away before it through certain enemy attacks.
*The '''Magic Spear Descent''' portion will appear where you are rather than where the skill was cast, should you be pushed away before it through certain enemy attacks.
=== KR ===
*While the '''Heavy''' trait provides the skill with excellent burst on its initial hit as well as high damage on larger targets, the hitbox issues plaguing the skill on smaller targets can make the '''Gigantic''' trait more desired for its consistency.
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