Rakshasa Stance 3: Spear Prison/ModA: Difference between revisions

Changed Total Damage to use template! It didn't like the avg_hits value so I had to use awk_hits instead. _(:3/
m (Text replacement - "==(?:\s)?Related Skills(?:\s)?==(?:\s)?\n{\| class="related-skills"" to "== Related Skills == {| class="related-skills uneven"")
(Changed Total Damage to use template! It didn't like the avg_hits value so I had to use awk_hits instead. _(:3/)
 
(16 intermediate revisions by 3 users not shown)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Ara
|Character=Ara
|Skill=Spear Prison
}}
}}
<div style="float: right;">{{#ev:youtube|_xYAKabIo84|400}}</div>
{{#ev:youtube|_xYAKabIo84|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SpearPrison.png}}
| {{Force|SpearPrison.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Summon several dark spears from the sky to imprison the enemies.
| {{SkillType|SA|S|M}} Summon several dark spears from the sky to imprison the enemies.
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Spirit Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
|-
|-
| '''{{PvE}}''' || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 1026% || 125%
| {{PvP}} || 1026% || 125%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Rakshasa Stance 3: Spear Prison|Heavy, Regenerating (1)|cd=13|mp=150|mp2=50|chance=20}}
|- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 | Heavy Rakshasa Stance 3: Spear Prison !! colspan=2 | Regenerating (1) Rakshasa Stance 3: Spear Prison
|- style="background:{{ColorSel|CharLight|Ara}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Recovery
|-
| {{SkillText|Heavy|144|120}} || 15.6 Seconds || {{SkillText|Regenerating (1)|20|50}} || 75 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Hell Gate}}
{{Damage
<div class="long-table">
|cancel_dmg=3000
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|pvp_cancel_dmg=1026
|- style="background:{{ColorSel|CharLight|Ara}}"
|cancel_hits=1
|dmg=368
|pvp_dmg=125
|hits=12
|cancel_awk_dmg=3000
|pvp_cancel_awk_dmg=1026
|awk_hits=4
|heavy=true
|passive1=Hell Gate
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
! rowspan=4 | Mode !! colspan=6 | Base !! colspan=6 | [[Hell Gate]]
! rowspan=4 | Mode !! colspan=6 | Base !! colspan=6 | [[Hell Gate]]
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| <!-- regular -->3000%
| {{#var: cancel_total_damage}} || {{#var: total_damage_awk}} || {{#var: total_damage}}
|| {{formatnum:{{#expr: 3000 + 368*4}}}}%
| {{#var: cancel_total_damage_heavy}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_heavy}}
|| {{formatnum:{{#expr: 3000 + 368*12}}}}%
| {{#var: cancel_total_damage_passive1}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*3000}}}}%
| {{#var: cancel_total_damage_heavy_passive1}} || {{#var: total_damage_awk_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*(3000 + 368*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:Hell Gate|0}}*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*(3000 + 368*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*(3000 + 368*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*(3000 + 368*12) round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| <!-- regular -->1026%
| {{#var: cancel_total_damage_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*4}}}}%
| {{#var: cancel_total_damage_heavy_pvp}} || {{#var: total_damage_awk_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*12}}}}%
| {{#var: cancel_total_damage_passive1_pvp}} || {{#var: total_damage_awk_passive1_pvp}} || {{#var: total_damage_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*1026}}}}%
| {{#var: cancel_total_damage_heavy_passive1_pvp}} || {{#var: total_damage_awk_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*(1026 + 125*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:Hell Gate|1}}*1026}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*(1026 + 125*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*1026 round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*(1026 + 125*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*(1026 + 125*12) round2}}}}%
|}
|}
</div>
*Average assumes 4 '''Bind''' hits.
*Average assumes 4 '''Bind''' hits.


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| class="related-skills uneven" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:StealSoul.png]]
StealSoul.png; Rakshasa Stance 1: Soul Reaping;
| width="150" align="center" | [[Rakshasa Stance 1: Soul Reaping|Rakshasa Stance 1:<br>Soul Reaping]]
ChainField.png; Rakshasa Stance 2: Energy Burst;
| width="40" | [[Image:ChainField.png]]
Bulleto.png; Rakshasa Stance 4: Soul Escape;
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
YRPassive5.png; Hell Gate
| width="40" | [[Image:Bulleto.png]]
}}<br>
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]
| width="150" align="center" | [[Hell Gate]]
|}
<br>


== Tips and Details ==
== Tips and Details ==
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*The initial '''Force Spear''' has significant forward range, which combined with its higher potential damage when not cancelled, allows it to act better as a standalone skill than the normal version. In return, it is a bit worse when used for the Secret Art, due to the lower cancelled damage, and it will move you forward a bit, making it significantly harder to aim where [[Purgatory]] will appear.
*The initial '''Force Spear''' has significant forward range, which combined with its higher potential damage when not cancelled, allows it to act better as a standalone skill than the normal version. In return, it is a bit worse when used for the Secret Art, due to the lower cancelled damage, and it will move you forward a bit, making it significantly harder to aim where [[Purgatory]] will appear.
*As with the normal version, placing it on your skill bar individually, even with the '''Heavy''' trait, does not usually impact your ability to cast the Secret Art when necessary, especially considering the different scenarios this version of the skill by itself and the Secret Art would be used in.
*As with the normal version, placing it on your skill bar individually, even with the '''Heavy''' trait, does not usually impact your ability to cast the Secret Art when necessary, especially considering the different scenarios this version of the skill by itself and the Secret Art would be used in.
*Unlike its original version, this skill will not knock down enemies if it's not canceled.
*The '''Force Spear''' part will hit enemies behind you.
*The '''Force Spear''' part will hit enemies behind you.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|BR=Postura do Rakshasa 3: Prisão de Lança |BRName=Rakshasa Stance 3: Spear Prison
|BR=Postura do Rakshasa 3: Prisão de Lança |BRName=Rakshasa Stance 3: Spear Prison
}}
}}
<br>
<br>
{{SkillNav - Devi}}
{{SkillNav - Devi}}
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