Rapid Impact: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
m (→‎Alternative Names: Added JP name)
 
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__NOTOC__{{Languages|Rapid Impact}}
__NOTOC__{{Languages|Rapid Impact}}
<div style="float: right;">{{#ev:youtube|w56WprGPD0Y|400}}</div>
{{#ev:youtube|w56WprGPD0Y|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DemActive17.png]]
| [[File:DemActive17.png]]
| {{SkillType|A}} Dash forward while in super armor to deal damage and switch to the standby character to attack the enemy from behind.<br>
| {{SkillType|A}} Slam and shock enemies while in {{se||Super Armor}} State, then deal a bounding attack by switching behind the enemy. Enemies hit will become [Bound].
[Standby] character can be used on hit enemies.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | Combination Gauge Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|-
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel
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! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack
! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack
|-
|-
| '''{{PvE}}''' || 170% || 542% || 978% || 847% || 924% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 170% || 542% || 978% || 847% || 924% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 55% || 175% || 315% || 289% || 316%
| {{PvP}} || 55% || 175% || 315% || 289% || 316%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Rapid Impact|Light, Empowered|mp=60}}
|-
! colspan=2 | Light Rapid Impact !! Empowered Rapid Impact
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|-
! MP Usage
|-
| {{SkillText|Light|80}} || 48 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
|dmg=170, 542, 978
|pvp_dmg=55, 175, 315
|hits=5, 1, 1
|empowered=true
|prefix=lu
}}
{{Damage
|dmg=847, 924
|pvp_dmg=289, 316
|empowered=true
|prefix=ciel
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 170*5 + 542 + 978}}}}% || {{formatnum:{{#expr: 847 + 924}}}}% || {{formatnum:{{#expr: (170*5 + 542 + 978)*1.2}}}}% || {{formatnum:{{#expr: (847 + 924)*1.2}}}}%
| {{#var: lu_total_damage}} || {{#var: ciel_total_damage}} || {{#var: lu_total_damage_empowered}} || {{#var: ciel_total_damage_empowered}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 55*5 + 175 + 315}}}}% || {{formatnum:{{#expr: 289 + 316}}}}% || {{formatnum:{{#expr: (55*5 + 175 + 315)*1.2}}}}% || {{formatnum:{{#expr: (289 + 316)*1.2}}}}%
| {{#var: lu_total_damage_pvp}} || {{#var: ciel_total_damage_pvp}} || {{#var: lu_total_damage_empowered_pvp}} || {{#var: ciel_total_damage_empowered_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:DemPassive6.png]]
DemPassive1.png; Chemistry;
| align="center" width="150" | [[Communication - Absorption]]
DemPassive6.png; Communication - Absorption;
|}
Demon Energy - Poison.png; Demonic Venom;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies will be '''Bounded''' after being hit by the standby character.
*The active character will not switch if the attack before the '''Back Attack''' does not connect.
*The skill will not switch if the attack before the Back Hit does not connect.
*As a successful hit will grant a Combination Gauge, this skill will always guarantee enough gauge to follow up into the [Bound] combo, assuming it hits a target.
<br>
<br>


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|BR=Impacto Veloz |BRName=Rapid Impact
|BR=Impacto Veloz |BRName=Rapid Impact
|PL=Szybkie Uderzenie |PLName=Rapid Impact
|PL=Szybkie Uderzenie |PLName=Rapid Impact
|JP=ラピッドインパクト |JPName=Rapid Impact
}}
}}
<br>
<br>
{{SkillNav - Demonio}}
{{SkillNav - Demonio}}
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