Reflexion: Difference between revisions

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| [[File:LWSActive4.png]]<br>[[File:LWSActive4A.png]]
| [[File:LWSActive4.png]]<br>[[File:LWSActive4A.png]]
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. The spheres protects its conjurer or track down any hostile presence.
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres.
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{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Additional Reflex<br>Sphere Chance !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | MP Recover<br>per Extra Sphere !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits Per Reflex Sphere !! rowspan=2 | Reflex Sphere Count !! rowspan=2 | Additional Reflex Sphere Chance !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! colspan=2 | MP Recovery<br>(On skill expiring) !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion !! Per Remaining Reflex Sphere !! Maximum Recovery
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| align="left" | 30 || rowspan=2 | 72% || rowspan=2 | 479% || N/A || rowspan=2 | 12 || 8 || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% MP || rowspan=2 | 17 Seconds
| align="left" | 30 || rowspan=2 | 72% || rowspan=2 | 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || N/A || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 17 Seconds
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| align="left" | [Enhanced] || 25% || 8 (10)
| align="left" | [Enhanced] || 25%
|}
|}


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! colspan=2 | Critical Reflexion !! colspan=2 | Ruthless Reflexion
! colspan=2 | Critical Reflexion !! colspan=2 | Ruthless Reflexion
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 34 Seconds
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 34 Seconds
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== Tips and Details ==
== Tips and Details ==
*'''Reflexion''''s '''Reflex Spheres''' can deal up to {{formatnum:{{#expr: 72*12}}}}% ({{formatnum:{{#expr: 29*12}}}}% in PvP) Magical Damage. The '''Homing Projectile Explosion''' can deal up to {{formatnum:{{#expr: 479*8}}}}% ({{formatnum:{{#expr: 195*8}}}}% in PvP) Magical Damage.
*If left to expire, '''[Enhanced] Reflexion''''s '''Reflex Spheres''' can deal up to {{formatnum:{{#expr: 72*12}}}}% ~ {{formatnum:{{#expr: 72*15}}}}% ({{formatnum:{{#expr: 29*12}}}}% ~ {{formatnum:{{#expr: 29*15}}}}% in PvP) Magical Damage. When launched with all '''Reflex Spheres''' still remaining, the '''Homing Projectile Explosion''' can deal up to {{formatnum:{{#expr: 479*8}}}}% ~ {{formatnum:{{#expr: 479*10}}}}% ({{formatnum:{{#expr: 195*8}}}}% ~ {{formatnum:{{#expr: 195*10}}}}% in PvP) Magical Damage.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*The homing projectiles do not pierce, but they will deal damage to all enemies near the hit target.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*Each of the Reflex Spheres will make the opponent flinch for every hit while they are orbiting around Ain.
*Each of the Reflex Spheres will make the opponent flinch for every hit while they are orbiting around Ain.
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