Reflexion: Difference between revisions

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|Character=Ain
|Character=Ain
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<div style="float: right;">{{#ev:youtube|lJKmBIbdWGI|400}}</div>
{{#ev:youtube|lJKmBIbdWGI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:LWSActive4.png]]<br>[[File:LWSActive4A.png]]
| [[File:LWSActive4.png]]<br>[[File:LWSActive4A.png]]
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres.
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. The spheres protect its conjurer or track down any hostile presence.
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| {{SkillText|Reflexion}}
| {{color|#07a785|Conditioned Reflex|b=1}}
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*Each remaining Reflex Sphere creates 2 Homing Projectiles when the skill key is pressed again.
*Homing Projectile will home in on the closest target and cause Explosion. (Homing Range decreased in PvP)
*After duration ends, gain max 50% of MP depending on the remaining number of Reflex Spheres.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
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! Class           !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
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| [[Lofty: Wanderer]] || 30 || {{SkillText|SkillQuest|2}}
| [[Lofty: Wanderer]] || 30 || {{SkillText|SkillQuest|2}}
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits Per Reflex Sphere !! rowspan=2 | Reflex Sphere Count !! rowspan=2 | Additional Reflex Sphere Chance !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! colspan=2 | MP Recovery<br>(On Skill Expiration) !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits Per Reflex Sphere !! rowspan=2 | Reflex Sphere Count !! rowspan=2 | Additional Reflex Sphere Chance !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! colspan=2 | MP Recovery<br>(On skill expiring) !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Ain}}"
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion !! Per Remaining Reflex Sphere !! Maximum Recovery
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion !! Per Remaining Reflex Sphere !! Maximum Recovery
|-
| colspan=12 | '''Normal'''
|-
|-
| align="left" | 30 || rowspan=2 | 72% || rowspan=2 | 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || N/A || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 17 Seconds
| {{PvE}} || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | N/A || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 25%
| {{PvP}} || 29% || 195%
|}
|-
 
| colspan=12 | '''[Enhanced]'''
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Ain}}"
! Reflex Sphere !! Homing Projectile Explosion
|-
|-
| align="left" | 30 || rowspan=2 | 29% || rowspan=2 | 195%  
| {{PvE}} || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | 25% || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 29% || 195%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Reflexion|Critical, Ruthless|mp=200|cd=14}}
|- style="background:{{ColorSel|CharLight|Ain}}"
<br>
! colspan=2 | Critical Reflexion !! colspan=2 | Ruthless Reflexion
 
|- style="background:{{ColorSel|CharLight|Ain}}"
== Total Damage ==
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
 
{{Damage
|dmg=72
|pvp_dmg=29
|hits=3
|count=4
|prefix=sphere
}}
 
{{Damage
|dmg=479
|pvp_dmg=195
|hits=2
|count=4
|prefix=explosion
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 34 Seconds
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Reflex Sphere !! colspan=2 | Homing Projectile Explosion
|-
! Per Sphere !! Max !! Per Homing Projectile !! Max
|-
| {{PvE}}
| {{#var: sphere_each_damage}}
| {{#var: sphere_total_damage}}
| {{#var: explosion_each_damage}}
| {{#var: explosion_total_damage}}
|-
| {{PvP}}
| {{#var: sphere_each_damage_pvp}}
| {{#var: sphere_total_damage_pvp}}
| {{#var: explosion_each_damage_pvp}}
| {{#var: explosion_total_damage_pvp}}
|}
|}
*Does not account for additional Reflex Sphere through '''[Enhanced]'''.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If left to expire, '''[Enhanced] Reflexion''''s '''Reflex Spheres''' can deal up to {{formatnum:{{#expr: 72*12}}}}% ~ {{formatnum:{{#expr: 72*15}}}}% ({{formatnum:{{#expr: 29*12}}}}% ~ {{formatnum:{{#expr: 29*15}}}}% in PvP) Magical Damage. When launched with all '''Reflex Spheres''' still remaining, the '''Homing Projectile Explosion''' can deal up to {{formatnum:{{#expr: 479*8}}}}% ~ {{formatnum:{{#expr: 479*10}}}}% ({{formatnum:{{#expr: 195*8}}}}% ~ {{formatnum:{{#expr: 195*10}}}}% in PvP) Magical Damage.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*The homing projectiles do not pierce, but they will deal damage to all enemies near the hit target.
*The homing projectiles do not pierce, but they will deal splash damage.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*Each of the Reflex Spheres will make the opponent flinch for every hit while they are orbiting around Ain.
*While orbiting around '''Ain''', each of the '''Reflex Spheres''' will inflict hitstun.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 02/09/2017 || 02/22/2017 || colspan=2 align="left" |
*'''Reflexion''' added.
|-
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/16/2017 || - || colspan=2 align="left" |  
| 03/16/2017 || - || colspan=2 align="left" |  
*Fixed issue where can proc [[Titles|Eclipse Title]]'s Solace's Swords.
*Fixed issue where can proc [[Titles|Eclipse Title]]'s Solace's Swords.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 05/18/2017 || - || colspan=2 align="left" |  
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*Fixed issue where homing projectile cannot home the boxes in dungeon.
*Fixed issue where homing projectile cannot home the boxes in dungeon.
|-
|-
| 06/15/2017 || - || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
*Fixed issue where homing projectile canceled other skills when the skill key is pressed again.
*Fixed issue where homing projectile canceled other skills when the skill key is pressed again.
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*Homing error in [[Halted Sun's Memory|10-7]] stage 4-3 fixed.
*Homing error in [[Halted Sun's Memory|10-7]] stage 4-3 fixed.
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || 04/18/2018 || align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 04/18/2018 || colspan=2 align="left" |  
| 06/14/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |
*{{buff|Cooldown decreased.}}
|}
|}
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{{SkillNav - Lofty: Wanderer}}
{{LWSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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