Remnant of Crimson Calamity (Zone 1): Difference between revisions

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====Environmental Debuff - Abyss====
====Environmental Debuff - Abyss====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 30%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 30%.
==Remnant of Crimson Calamity ==
At the foot of the tower, players fight on a large ringed shaped map with two '''Remnant of Crimson Calamity''', each with a unique sigil carved on their forehead. Players must fight and defeat both of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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| '''Remnant of Crimson Calamity (2x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
| '''Remnant of Crimson Calamity (2x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
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*'''Headbutt:''' Ram its head towards the screen.
<!--*'''Headbutt:''' Ram its head towards the screen.
*'''Head Swing:''' Tilt its head to the side then slide across its portion of the map.
*'''Head Swing:''' Tilt its head to the side then slide across its portion of the map.
*'''Head Slam:''' Raise its head and slowly move, tracking onto a target, it will them slam its head into the ground shattering large fragments of stone.
*'''Head Slam:''' Raise its head and slowly move, tracking onto a target, it will them slam its head into the ground shattering large fragments of stone.
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*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through.
*'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''-->
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|Dialogue=
|Dialogue=
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