Resurrection (Ara): Difference between revisions

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__NOTOC__{{Languages|Resurrection}}
:''For the gameplay mechanic of reviving oneself, see [[Resurrection]]''
__NOTOC__{{Languages|Resurrection (Ara)}}{{DISPLAYTITLE:Resurrection}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:YRPassive3.png]]
| [[File:YRPassive3.png]]
| '''[Passive]''' Recovers your body when your HP reaches 0. If you possess 5 or more energy when your HP reaches 0, you will recover a certain amount of HP and have all debuffs removed while being knocked down. 1 additional energy after 5 will recover more HP. Cooldown: 120 seconds.
| {{SkillType|P}} Recovers your body when your HP reaches 0. If you possess 5 or more energy when your HP reaches 0, you will recover a certain amount of HP and have all debuffs removed while being knocked down. 1 additional energy after 5 will recover more HP. Cooldown: 120 seconds.
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Ara}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
! Class             !! Level Required !! Skill Requirement
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Yama Raja]]  || 60 || {{SkillText|SkillQuest|4}}
| [[Yama Raja]]  || 60 || {{SkillText|SkillQuest|4}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Skill Level !! Level Required !! Default Recovery !! Extra HP Recovery per extra Spirit Power !! Spirit Energy !! Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0
|-
! Energy Usage !! HP Recovery !! Additional HP Recovery<br>per extra Energy !! {{se|178|Resurrection||sd}}<br>(Resurrection Reactivation Cooldown)
|-
| colspan="6" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 5% || 1% || rowspan=3 | Consumes All<br>(Minimum: 5) || rowspan=3 | 120 Seconds  
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds  
|-
|-
| align="left" | 2 || 62 || 10% || 2%
| align="left" | 2 || 62 || 10% || 2%
|-
|-
| align="left" | 3 || 73 || 15% || 3%
| align="left" | 3 || 73 || 15% || 3%
|-
| align="left" | 4 || 99 || 20% || 4%
|-
| colspan="6" | {{PvP}}
|-
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 1% || 0.5% || rowspan=4 | 120 Seconds
|-
| align="left" | 2 || 62 || 2% || 1%
|-
| align="left" | 3 || 73 || 3% || 1.5%
|-
| align="left" | 4 || 99 || 4% || 2%
|}
|}
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**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
**There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive can activate if you are killed by [[Attributing Equipment|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
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== Updates ==
==Updates==
*08/22/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
**Fixed problem where the debuff and activation only could be seen by the player
|-
**Fixed so debuff cool down applies even when using resurrection stone.
! colspan=2 | Date !! colspan=2 | Changes
**When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.
|-
*11/07/2013 KR
! KR !! NA !! PvE !! PvP
**Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).
|-
**Now the cooldown decreases as you level the skill.
| 08/13/2013 || rowspan=2 | 02/05/2014 || colspan=2 align="left" |
*03/13/2014 KR
*'''Resurrection''' added.
**Fixed tool tip error showing shorter cooldown time than intended.
|-
*05/15/2014 KR
| 08/22/2013 || colspan=2 align="left" |
**Hp Regain increased.
*{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}}
**Cooldown increased.
*Fixed problem where the debuff and activation only could be seen by the player
*02/05/2015 KR
*Fixed so debuff cool down applies even when using resurrection stone.
**HP Recovery decreased.
|-
*07/09/2015 KR
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
**Cooldown error fixed.
*{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}}
**Fixed error where recovered extra HP.
*{{buff|Now the cooldown decreases as you level the skill.}}
*08/06/2015 KR
|-
**Fixed issue where the passive didn't have 1 second invincibility after activation.
| 03/13/2014 || - || colspan=2 align="left" |
*09/03/2015 KR
*Fixed tool tip error showing shorter cooldown time than intended.
**Spirit Energy required to use increased to 5.
|-
**Recovery amount per spirit increased
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
**Upon activation, forces knockdown and removes all debuffs (including Power Stun).
*{{buff|Hp Regain increased.}}
*09/10/2015 KR
*{{nerf|Cooldown increased.}}
**Fixed debuff not disappearing.
|-
**Fixed error with amount of orbs needed.
| 02/05/2015 || - || colspan=2 align="left" |
*09/17/2015 KR
*{{nerf|HP Recovery decreased.}}
**Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active)
|-
*02/04/2016 (KR) / 03/16/2016 (NA)
| 07/09/2015 || - || colspan=2 align="left" |
**Resurrection Cooldown time increased to 120 seconds.
*Cooldown error fixed.
*04/21/2016 (KR) / 05/18/2016 (NA)
*Fixed error where recovered extra HP.
**All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*Fixed issue where the passive didn't have 1 second invincibility after activation.
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |
*{{buff|Recovery amount per spirit increased.}}
*{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}}
*{{nerf|Energy required to use increased to 5.}}
|-
| 09/10/2015 || - || colspan=2 align="left" |
*Fixed debuff not disappearing.
*Fixed error with amount of orbs needed.
|-
| 09/17/2015 || - || colspan=2 align="left" |
*Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active)
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Resurrection Cooldown time increased to 120 seconds.}}
|-
| 02/04/2016 || 05/18/2016 || align="left" |
*None
| align="left" |
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Base HP recovery decreased from 20% ⇒ 10%.}}
|-
| 04/19/2018 || 05/16/2018 || align="left" |
*{{buff|Default Recovery increased from 10% to 15%.}}
| align="left" |
*{{nerf|Default Recovery decreased from 10% to 4%.}}
*{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}}
|-
| 10/22/2020 || 11/04/2020 || colspan=2 align="left" |
*Fixed being able to remove [[Status Effects|Time Sickness]] debuff after being resurrected.
|}
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|KR=회광반조                    |KRName=Resurrection
|KR=회광반조                    |KRName=Resurrection
|CNLT=回光返照                |CNLTName=Supernatural Power
|CNLT=回光返照                |CNLTName=Supernatural Power
|FR=Dernier rayon de soleil |FRName=Last Ray of Sun
|FR=Dernier rayon de soleil |FRName=Last Ray of Sunlight
|UK=Last Ray of Sunlight
|UK=Last Ray of Sunlight
|JP=回光反照 |JPName=Supernatural Power
|JP=回光反照 |JPName=Supernatural Power
|CN=回光返照 |CNName=Supernatural Power
|CN=回光返照 |CNName=Supernatural Power
|PL=Przekupienie Śmierci |PLName=Death Corruption
|DE=Letzter Sonnenstrahl |DEName=Last Ray of Sunlight
|ES=Último rayo de sol |ESName=Last Ray of Sunlight
|IT=Ultimo Raggio di Sole |ITName=Last Ray of Sunlight
|BR=Resurreição |BRName=Resurrection
}}
}}
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{{YRSkills}}
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