Resurrection (Ara): Difference between revisions
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→Skill Information
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__NOTOC__{{Languages|Resurrection}} | :''For the gameplay mechanic of reviving oneself, see [[Resurrection]]'' | ||
__NOTOC__{{Languages|Resurrection (Ara)}}{{DISPLAYTITLE:Resurrection}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | ||
|- | |||
! Class | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | | [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0 | |||
|- | |- | ||
| | ! Energy Usage !! HP Recovery !! Additional HP Recovery<br>per extra Energy !! {{se|178|Resurrection||sd}}<br>(Resurrection Reactivation Cooldown) | ||
|- | |- | ||
| | | colspan="6" | {{PvE}} | ||
|- | |- | ||
| align="left" | | | align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds | ||
| | |||
<br> | |||
|- | |- | ||
| align="left" | 2 || 62 || 10% || 2% | | align="left" | 2 || 62 || 10% || 2% | ||
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|- | |- | ||
| align="left" | 4 || 99 || 20% || 4% | | align="left" | 4 || 99 || 20% || 4% | ||
|- | |- | ||
| align="left" | 1 || 60 || | | colspan="6" | {{PvP}} | ||
|- | |||
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 1% || 0.5% || rowspan=4 | 120 Seconds | |||
|- | |- | ||
| align="left" | 2 || 62 || | | align="left" | 2 || 62 || 2% || 1% | ||
|- | |- | ||
| align="left" | 3 || 73 || | | align="left" | 3 || 73 || 3% || 1.5% | ||
|- | |- | ||
| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 4% || 2% | ||
|} | |} | ||
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== Updates == | ==Updates== | ||
*08/22/2013 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table" | ||
**Fixed problem where the debuff and activation only could be seen by the player | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
* | |- | ||
* | | 08/13/2013 || rowspan=2 | 02/05/2014 || colspan=2 align="left" | | ||
*'''Resurrection''' added. | |||
|- | |||
| 08/22/2013 || colspan=2 align="left" | | |||
* | *{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}} | ||
* | *Fixed problem where the debuff and activation only could be seen by the player | ||
*Fixed so debuff cool down applies even when using resurrection stone. | |||
* | |- | ||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | |||
*{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}} | |||
*{{buff|Now the cooldown decreases as you level the skill.}} | |||
|- | |||
| 03/13/2014 || - || colspan=2 align="left" | | |||
*Fixed tool tip error showing shorter cooldown time than intended. | |||
* | |- | ||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | |||
* | *{{buff|Hp Regain increased.}} | ||
*09/10/2015 | *{{nerf|Cooldown increased.}} | ||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
*{{nerf|HP Recovery decreased.}} | |||
|- | |||
| 07/09/2015 || - || colspan=2 align="left" | | |||
* | *Cooldown error fixed. | ||
*Fixed error where recovered extra HP. | |||
**All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection | |- | ||
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" | | |||
* | *Fixed issue where the passive didn't have 1 second invincibility after activation. | ||
|- | |||
* | | 09/03/2015 || 02/17/2016 || colspan=2 align="left" | | ||
* | *{{buff|Recovery amount per spirit increased.}} | ||
* | *{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}} | ||
*{{nerf|Energy required to use increased to 5.}} | |||
|- | |||
| 09/10/2015 || - || colspan=2 align="left" | | |||
*Fixed debuff not disappearing. | |||
*Fixed error with amount of orbs needed. | |||
|- | |||
| 09/17/2015 || - || colspan=2 align="left" | | |||
*Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active) | |||
|- | |||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | |||
*{{nerf|Resurrection Cooldown time increased to 120 seconds.}} | |||
|- | |||
| 02/04/2016 || 05/18/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection}} | |||
|- | |||
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*{{nerf|Base HP recovery decreased from 20% ⇒ 10%.}} | |||
|- | |||
| 04/19/2018 || 05/16/2018 || align="left" | | |||
*{{buff|Default Recovery increased from 10% to 15%.}} | |||
| align="left" | | |||
*{{nerf|Default Recovery decreased from 10% to 4%.}} | |||
*{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}} | |||
|- | |||
| 10/22/2020 || 11/04/2020 || colspan=2 align="left" | | |||
*Fixed being able to remove [[Status Effects|Time Sickness]] debuff after being resurrected. | |||
|} | |||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Yama Raja}} | |||
{{ |