Resurrection (Ara): Difference between revisions
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__NOTOC__{{Languages|Resurrection}} | :''For the gameplay mechanic of reviving oneself, see [[Resurrection]]'' | ||
__NOTOC__{{Languages|Resurrection (Ara)}}{{DISPLAYTITLE:Resurrection}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | ||
|- | |||
! Class | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | | [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0 | |||
! Skill Level !! Level Required !! | |- | ||
! Energy Usage !! HP Recovery !! Additional HP Recovery<br>per extra Energy !! {{se|178|Resurrection||sd}}<br>(Resurrection Reactivation Cooldown) | |||
|- | |||
| colspan="6" | {{PvE}} | |||
|- | |- | ||
| align="left" | 1 || 60 | | align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds | ||
|- | |- | ||
| align="left" | 2 || 62 || 10% || 2% | | align="left" | 2 || 62 || 10% || 2% | ||
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|- | |- | ||
| align="left" | 4 || 99 || 20% || 4% | | align="left" | 4 || 99 || 20% || 4% | ||
|- | |- | ||
| align="left" | 1 || 60 || 1% || 0.5% | | colspan="6" | {{PvP}} | ||
|- | |||
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 1% || 0.5% || rowspan=4 | 120 Seconds | |||
|- | |- | ||
| align="left" | 2 || 62 || 2% || 1% | | align="left" | 2 || 62 || 2% || 1% | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 08/13/2013 || | | 08/13/2013 || rowspan=2 | 02/05/2014 || colspan=2 align="left" | | ||
*'''Resurrection''' added. | *'''Resurrection''' added. | ||
|- | |- | ||
| 08/22/2013 | | 08/22/2013 || colspan=2 align="left" | | ||
*{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}} | *{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}} | ||
*Fixed problem where the debuff and activation only could be seen by the player | *Fixed problem where the debuff and activation only could be seen by the player | ||
*Fixed so debuff cool down applies even when using resurrection stone. | *Fixed so debuff cool down applies even when using resurrection stone. | ||
|- | |- | ||
| 11/07/2013 || | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}} | *{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}} | ||
*{{buff|Now the cooldown decreases as you level the skill.}} | *{{buff|Now the cooldown decreases as you level the skill.}} | ||
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*Fixed tool tip error showing shorter cooldown time than intended. | *Fixed tool tip error showing shorter cooldown time than intended. | ||
|- | |- | ||
| 05/15/2014 || | | 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | ||
*{{buff|Hp Regain increased.}} | *{{buff|Hp Regain increased.}} | ||
*{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
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*Fixed error where recovered extra HP. | *Fixed error where recovered extra HP. | ||
|- | |- | ||
| 08/06/2015 || | | 08/06/2015 || 01/13/2016 || colspan=2 align="left" | | ||
*Fixed issue where the passive didn't have 1 second invincibility after activation. | *Fixed issue where the passive didn't have 1 second invincibility after activation. | ||
|- | |- | ||
| 09/03/2015 || | | 09/03/2015 || 02/17/2016 || colspan=2 align="left" | | ||
*{{buff|Recovery amount per spirit increased.}} | *{{buff|Recovery amount per spirit increased.}} | ||
*{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}} | *{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}} | ||
*{{nerf| | *{{nerf|Energy required to use increased to 5.}} | ||
|- | |- | ||
| 09/10/2015 || - || colspan=2 align="left" | | | 09/10/2015 || - || colspan=2 align="left" | | ||
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*{{nerf|Default Recovery decreased from 10% to 4%.}} | *{{nerf|Default Recovery decreased from 10% to 4%.}} | ||
*{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}} | *{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}} | ||
|- | |||
| 10/22/2020 || 11/04/2020 || colspan=2 align="left" | | |||
*Fixed being able to remove [[Status Effects|Time Sickness]] debuff after being resurrected. | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Yama Raja}} | |||
{{ |