Revolver Cannon/ModA: Difference between revisions

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== Total Damage ==
== Extra Information ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
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| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}%
| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}%
|}
|}
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{{ForceDifference
|<!--Character-->Raven
|<!--Original Features-->
*Fire multiple rounds of piercing firebombs at enemies.
|<!--Changed Features-->
*Fire multiple rounds of firebombs that explode upon contact.
*Enemies around the explosion (splash zone) receive lower damage.
}}
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== Tips and Details ==
== Tips and Details ==
*Overheat damage is taken from both of the two last shots.
*Overheat damage is taken from both of the two last shots.
*Unlike the unchanged version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range.
*Overheated bullets have a bigger explosion radius.
**Overheated bullets have a bigger explosion radius.
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing.
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing.
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