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Rhythmical Quake/Stage 2: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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! Flying Knee-Kick !! Takedown Kick !! Flying Knee-Kick !! Takedown Kick
! Flying Knee-Kick !! Takedown Kick !! Flying Knee-Kick !! Takedown Kick
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|-
| '''{{PvE}}''' || 2492% || 1812% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 36 Seconds
| '''{{PvE}}''' || 2492% || 1812% || rowspan=2 | 3 || rowspan=2 | 20 || rowspan="2" | 200 MP || rowspan=2 | 36 Seconds
|-
|-
| '''{{PvP}}''' || 391% || 284%
| '''{{PvP}}''' || 391% || 284%
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Damage|true|Rena
|-
|dmg=2492, 1812
! Mode !! Base
|pvp_dmg=391, 284
|-
|hits=3, 20
| {{PvE}}
|avg_hits=3, 4
| {{formatnum:{{#expr: 2492*3 + 1812*4}}}}%
}}
|-
*'''Average''' assumes full '''Flying Knee-Kick''' and 4 '''Takedown Kick''' hits.
| {{PvP}}  
| {{formatnum:{{#expr: 391*3 + 284*4}}}}%
|}
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== Tips and Details ==
== Tips and Details ==
*Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits.
*Non-Super Armor enemies will be dragged along the entire skill, securing a lot of hits.
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
*The '''Takedown Kick''' will fall down diagonally for 2 seconds or until it reaches the ground, dealing a hit every 0.1 seconds.
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