Rhythmical Quake/Stage 2: Difference between revisions
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(Top-most hit is replaced by first hit of second part) |
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! - !! - !! - !! - | ! - !! - !! - !! - | ||
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| align=left | 99 || 1510% || 1099% || | | align=left | 99 || 1510% || 1099% || 3 || 4 || 200 MP || 36 Seconds | ||
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! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 1510*3 + 1099*4}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 389*3 + 283*4}}}}% | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits. | |||
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough. | |||
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill. | *It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill. | ||
<br> | <br> |
Revision as of 12:02, 20 January 2020
- English
[Master Skill Stage 2] Master Skill is unaffected by skill enhance effects except Master-only effects. |
Requirements
Class | Level Required |
---|---|
Anemos : Master Class | 99 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
- | - | - | - | |||
99 | 1510% | 1099% | 3 | 4 | 200 MP | 36 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
- | - | |
99 | 389% | 283% |
Total Damage
Mode | Regular |
---|---|
PvE | 8,926% |
PvP | 2,299% |
Tips and Details
- Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits.
- On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
- It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 리드미컬 퀘이크 | Rhythmical Quake |