Rhythmical Quake/Stage 4: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits !! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits
! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits !! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits
|-
|-
| '''{{PvE}}''' || 1246% || 906% || 1836% || 595% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 11 || rowspan=2 | 13 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
| '''{{PvE}}''' || 1246% || 906% || 1836% || 595% || rowspan=2 | 3 || rowspan=2 | 20 || rowspan=2 | 10 || rowspan=2 | 112 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
|-
|-
| '''{{PvP}}''' || 195% || 142% || 288% || 94%
| '''{{PvP}}''' || 195% || 142% || 288% || 94%
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Damage|true|Rena
|-
|dmg=1246, 906, 1836, 595
! Mode !! Base
|pvp_dmg=195, 142, 288, 94
|-
|hits=3, 20, 10, 112
| {{PvE}}
|avg_hits=3, 4, 11, 4
| {{formatnum:{{#expr: 1246*3 + 906*4 + 1836*11 + 595*13}}}}%
}}
|-
*Average assumes full '''Flying Knee-Kick''' and '''Wind Quake''', 4 '''Takedown Kick''' and 4 '''Dancing Spirits''' hits.
| {{PvP}}
| {{formatnum:{{#expr: 195*3 + 142*4 + 288*11 + 94*13}}}}%
|}
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== Tips and Details ==
== Tips and Details ==
*The spirits spawn randomly with each cast of the skill, with targets outside of the very center of the quake more likely to receive hits from the spirits than at the center or edge of the quake. Smaller bosses may receive an average of 3 to 4 hits from the spirits, while medium-sized bosses and larger can receive an average of 7 to 8 hits.
*The spirits spawn randomly with each cast of the skill, with targets outside of the very center of the quake more likely to receive hits from the spirits than at the center or edge of the quake. Smaller bosses may receive an average of 3 to 4 hits from the spirits, while medium-sized bosses and larger can receive an average of 7 to 8 hits. Only extremely tall can receive satisfactory amounts of hits from the spirits.
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