Rhythmical Quake/Stage 4: Difference between revisions

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{{MasterSkillTabs  
{{MasterSkillTabs  
|Character=Rena
|Character=Rena
|Skill=Rhythmical Quake
}}
}}
<div style="float: right;">{{#ev:youtube|mrK-0hZVSGk|400||||start=11}}</div>
{{#ev:youtube|mrK-0hZVSGk|400|right|||start=11}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
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|}
|}
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<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits !! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits
! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits !! Flying Knee-Kick !! Takedown Kick !! Wind Quake !! Dancing Spirits
|-
|-
| '''{{PvE}}''' || 1246% || 906% || 1836% || 595% || rowspan=2 | 3 || rowspan=2 | 20 || rowspan=2 | 10 || rowspan=2 | 112 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
| {{PvE}} || 1246% || 906% || 1836% || 595% || rowspan=2 | 3 || rowspan=2 | 20 || rowspan=2 | 10 || rowspan=2 | 112 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
|-
|-
| '''{{PvP}}''' || 195% || 142% || 288% || 94%
| {{PvP}} || 195% || 142% || 288% || 94%
|}
|}
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|pvp_dmg=195, 142, 288, 94
|pvp_dmg=195, 142, 288, 94
|hits=3, 20, 10, 112
|hits=3, 20, 10, 112
|avg_hits=3, 4, 11, 4
|avg_hits=3, 4, 10, 4
}}
}}
*Average assumes full '''Flying Knee-Kick''' and '''Wind Quake''', 4 '''Takedown Kick''' and 4 '''Dancing Spirits''' hits.
*Average assumes 3 hits of '''Flying Knee-Kick''', 3 hits of '''Takedown Kick''', 10 hits of '''Wind Quake''', and 4 hits of '''Dancing Spirits'''.
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== Tips and Details ==
== Tips and Details ==
*The spirits spawn randomly with each cast of the skill, with targets outside of the very center of the quake more likely to receive hits from the spirits than at the center or edge of the quake. Smaller bosses may receive an average of 3 to 4 hits from the spirits, while medium-sized bosses and larger can receive an average of 7 to 8 hits. Only extremely tall can receive satisfactory amounts of hits from the spirits.
*The spirits spawn randomly with each cast of the skill, with targets outside of the very center of the quake more likely to receive hits from the spirits than at the center or edge of the quake. Smaller bosses may receive an average of 3 to 4 hits from the spirits, while medium-sized bosses and larger can receive an average of 7 to 8 hits. Only extremely tall targets, such as [[Birth of Origin|King of Abyss]] can receive satisfactory amounts of hits from the spirits.
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*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Flying Knee-Kick damage increased.}}
*{{buff|'''Flying Knee-Kick''' damage increased.}}
*{{buff|Wind Quake damage increased.}}
*{{buff|'''Wind Quake''' damage increased.}}
*{{buff|Dancing Spirits damage increased.}}
*{{buff|'''Dancing Spirits''' damage increased.}}
|}
|}
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== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{MasterLanguages|Anemos}}
|Color={{ColorSel|CharLight|Rena}}
|KR=리드미컬 퀘이크|KRName=Rhythmical Quake
|IT=Scossa ritmica |ITName=Rhythmical Quake
}}
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{{SkillNav - Anemos}}
{{SkillNav - Anemos}}
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