Rising Slash: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Rising Slash''' can deal up to | *'''Rising Slash''' can deal up to {{formatnum:{{#expr: 385*5*6}}}}% ({{formatnum:{{#expr: 138*5*6}}}}% in PvP) Magical Damage. With '''Useful''', it can deal up to {{formatnum:{{#expr: (385*8*6)*0.8}}}}% ({{formatnum:{{#expr: (138*8*6)*0.8}}}}% in PvP) Magical Damage. | ||
**However, due to half of the skill being in front and behind [[Elsword]], it is nearly impossible to achieve max hits. The max damage on one side of the skill is | **However, due to half of the skill being in front and behind [[Elsword]], it is nearly impossible to achieve max hits. The max damage on one side of the skill is {{formatnum:{{#expr: 385*5*3}}}}% ({{formatnum:{{#expr: 138*5*3}}}}% in PvP) Magical Damage. With '''Useful''', it can deal up to {{formatnum:{{#expr: (385*8*3)*0.8}}}}% ({{formatnum:{{#expr: (138*8*3)*0.8}}}}% in PvP) Magical Damage. | ||
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets. | *Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets. | ||
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**Y-axis range changed. | **Y-axis range changed. | ||
**Invincible frames until the end of the skill. | **Invincible frames until the end of the skill. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**PvE damage decreased. | **PvE damage decreased. | ||
**PvP damage increased. | **PvP damage increased. |