Rolling Smash: Difference between revisions

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==Tips and Details==
==Tips and Details==
* The cooldown decreases as the skill level goes higher.
* [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual.
* [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual.
* [[Rolling Smash]] can be more effective when armed with [[Armageddon Blade]].
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and hits until Wind Ward ends.
** Also apply to other suction skill such as, Maelstorm Rage, Final Strike, Generate Blackhole.
** Also apply to other suction skill such as, Maelstorm Rage, Final Strike, Generate Blackhole.


{{LKSkills}}
{{LKSkills}}

Revision as of 23:01, 9 October 2012

File:ElSkill3i.png
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.


Requirements

Class
Master
SP Requirement
Lord Knight
Lv5
75 SP


Skill Information

NA

Skill Level Damage(Physical) Distance Max Hits Mp Usage Cooldown
Rolling Slash Final Smash Rolling Slash Final Smash
1 120% 200% 4.7m 4 1 50MP 12 Seconds
2 126% 210% 5.4m Seconds
3 132% 220% 6.1m Seconds
4 138% 230% 6.8m Seconds
5 (M) 144% 240% 7.5m 7 Seconds

KR

Skill Level Damage(Physical) Distance Max Hits Mp Usage Cooldown
Rolling Slash Final Smash Rolling Slash Final Smash
1 94% 156% 4.7m 4 1 50MP 12 Seconds
2 104% 174% 5.4m Seconds
3 116% 194% 6.1m Seconds
4 130% 216% 6.8m Seconds
5 (M) 144% 240% 7.5m 7 Seconds
6 158% 264% 8.2m 6 Seconds

Tips and Details

  • Rolling Smash will get additional hits while you are underwater, since Elsword lifts much higher than usual.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
  • Against a Sniping Ranger's Wind Ward, Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and hits until Wind Ward ends.
    • Also apply to other suction skill such as, Maelstorm Rage, Final Strike, Generate Blackhole.

Template:LKSkills