Rolling Smash: Difference between revisions

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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
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{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" rowspan="5" {{!}} 4
{{!}} align="center" rowspan="5" {{!}} 1
{{!}} align="center" rowspan="5" {{!}} 50MP
{{!}} align="center" rowspan="5" {{!}} 50MP
{{!}} align="center" {{!}} 12 Seconds
{{!}} align="center" {{!}} 12 Seconds
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{{!}} align="center" {{!}} 210%
{{!}} align="center" {{!}} 210%
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
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{{!}}-
{{!}} 3
{{!}} 3
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{{!}} align="center" {{!}} 220%
{{!}} align="center" {{!}} 220%
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
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{{!}}-
{{!}} 4
{{!}} 4
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{{!}} align="center" {{!}} 230%
{{!}} align="center" {{!}} 230%
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
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{{!}} align="center" {{!}} 156%
{{!}} align="center" {{!}} 156%
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" rowspan="6" {{!}} 4
{{!}} align="center" rowspan="6" {{!}} 1
{{!}} align="center" rowspan="6" {{!}} 50MP
{{!}} align="center" rowspan="6" {{!}} 50MP
{{!}} align="center" {{!}} 12 Seconds
{{!}} align="center" {{!}} 12 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
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{{!}} align="center" {{!}} 174%
{{!}} align="center" {{!}} 174%
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
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{{!}} 3
{{!}} 3
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{{!}} align="center" {{!}} 194%
{{!}} align="center" {{!}} 194%
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} 6.1m
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{{!}} align="center" {{!}} 216%
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
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==Tips and Details==
==Tips and Details==
* [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual.
* Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[6-2|underwater]] or when used to launch off of a platform.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)