Rolling Smash: Difference between revisions
→Tips and Details
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==Tips and Details== | ==Tips and Details== | ||
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual. | * Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual. | ||
* Rolling Smash does not have a "hit" limit; rolling off from higher places can increase the amount of hits of the attack. | |||
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal. | * Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.) | * Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.) | ||
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it | * Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it; due to the suction of Wind Ward, it will pull in the Rolling Smash, but the flinch immunity prevents interruption, causing consistent spinning and a lot more hits until Wind Ward ends. | ||
* If Elsword is KOed in the middle of Rolling Smash, the attack will continue until he hits the ground. | |||
{{LKSkills}} | {{LKSkills}} |