Rolling Smash: Difference between revisions

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==Tips and Details==
==Tips and Details==
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
* Rolling Smash does not have a "hit" limit; rolling off from higher places can increase the amount of hits of the attack.
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal.
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it; due to the suction of Wind Ward, it will pull in the Rolling Smash, but the flinch immunity prevents interruption, causing consistent spinning and a lot more hits until Wind Ward ends.
* If Elsword is KOed in the middle of Rolling Smash, the attack will continue until he hits the ground.


{{LKSkills}}
{{LKSkills}}
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