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Rose: Difference between revisions

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=== Special Ability ===
=== Special Ability ===
:''Main Article: [[ECP System]]''<br>
:''Main Article: [[ECP System]]''<br>
The "ECP System" enables her to switch to 4 different weapons and activate '''Over Strike''' .
The "ECP System" enables her to switch to 4 different weapons and activate '''Over Strike'''.
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| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
|
|
{{CX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CRoX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>
{{CRoX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>
{{CX}} 467% Phy. Damage + 12% Phy. Damage (4MP)(10ECP)<br>
{{CX}} 467% + 12% Phy. Damage (4MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage  when contact  
First {{CX}} deals 100% Phy. Damage  when contact  
|-
|-
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| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
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|
{{CX}} 354 % Phy. Damage + 10% Phy. Damage (7MP)<br>
{{CX}} 354 % + 10% Phy. Damage (7MP)<br>
{{CRoX}} 354% Phy. Damage + 10% Phy. Damage (7MP)<br>
{{CRoX}} 354% + 10% Phy. Damage (7MP)<br>
{{CX}} 585% Phy. Damage + 12% Phy. Damage (7MP)(10ECP)<br>
{{CX}} 585% + 12% Phy. Damage (7MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact
First {{CX}} deals 100% Phy. Damage on contact
|-
|-
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*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
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{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% Phy. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% Phy. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% Phy. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% Phy. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 74% Phy. Damage + 12% Phy. Damage x6 (2MP)(10ECP)<br>
{{CX}} 74% + 12% Phy. Damage x6 (2MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact  
First {{CX}} deals 100% Phy. Damage on contact  
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| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
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{{CRoX}} 679% Phy. Damage + 100% Phy. Damage (2MP)<br>
{{CRoX}} 679% + 100% Phy. Damage (2MP)<br>
{{CX}} 1018% Phy. Damage (2MP)(10ECP)<br>
{{CX}} 1018% Phy. Damage (2MP)(10ECP)<br>
+ 100% Phy. Damage x2<br>
+ 100% Phy. Damage x2<br>
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CX}} 100% Phy. + 286% Mag. Damage
{{CX}} 100% Phy. Damage + 286% Mag. Damage
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
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{{CDR}}<br>
{{CDR}}<br>
{{CRI}}{{CX}} 295% Phy. Damage + 10% Phy. Damage x2 (4MP)<br>
{{CRI}}{{CX}} 295% + 10% Phy. Damage x2 (4MP)<br>
{{CMI}}{{CX}} 281% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 281% + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 499% Phy. Damage (4MP)
{{CHCI}}{{CX}} 499% Phy. Damage (4MP)
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{{CU}}<br>
{{CU}}<br>
{{CRI}}{{CX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CRI}}{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 354% Phy. Damage + 10% Phy. Damage  (4MP)<br>
{{CMI}}{{CX}} 354% + 10% Phy. Damage  (4MP)<br>
{{CAGI}}{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
|-
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{{CUU}}<br>
{{CUU}}<br>
{{CRI}}{{CX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CRI}}{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 354% Phy. Damage + 10% Phy. Damage  (4MP)<br>
{{CMI}}{{CX}} 354% + 10% Phy. Damage  (4MP)<br>
{{CAGI}}{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 333% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CX}} 333% Phy. Damage + 10% Phy. Damage x2 (3MP)<br>
{{CX}} 333% + 10% Phy. Damage x2 (3MP)<br>
|-
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 354% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 354% + 10% Phy. Damage (4MP)<br>
{{CX}} 354% Phy. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 354% + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 94% Phy. Damage + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 61% Phy. Damage + 10% Phy. Damage x6 (3MP)
{{CX}} 61% + 10% Phy. Damage x6 (3MP)
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
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File:RoseStartingAdventurer.png|Full body Cash Shop cut in.  
File:RoseStartingAdventurer.png|Full body Cash Shop cut in.  
File:Rose_10th.jpg|'''Rose''''s 10th Anniversary Skill Cut-in.
File:Rose_10th.jpg|'''Rose''''s 10th Anniversary Skill Cut-in.
File:RoseConcept.png|'''Rose's''' Concept Artwork.
File:ZeroConcept.png|'''Zero's''' Concept Artwork.
File:Rose_Poster.png|Promotional poster of '''Rose''' and Zero.
File:Rose_Poster.png|Promotional poster of '''Rose''' and Zero.
File:Rose Story.png|Pic of '''Rose''' in Story mode.
File:Rose Story.png|Pic of '''Rose''' in Story mode.
File:PboLDBP.png|Facial expressions
File:PboLDBP.png|Facial expressions
File:Zero (Story).png|'''Zero''''s story portrait.
File:Rose Head Portrait.png|Rose's Head Portrait
File:Rose Head Portrait.png|Rose's Head Portrait
File:Rose_Chibi.png|'''Rose's''' Chibi Portrait.
File:Rose_Chibi.png|'''Rose's''' Chibi Portrait.
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*Her {{CX}} bullet commands are physical projectiles, thus allowing them to not be reflected or absorbed like normal magical projectiles.
*Her {{CX}} bullet commands are physical projectiles, thus allowing them to not be reflected or absorbed like normal magical projectiles.
**Some Special Actives can still absorb her projectiles, such as [[Space Distortion]] and [[Fire Wall]].
**Some Special Actives can still absorb her projectiles, such as [[Space Distortion]] and [[Fire Wall]].
**Rose's bullets can also be reflected by Taranvash of [[7-3]] and Bloody Glitter Defenders in [[Velder's Hallucination]].
**Rose's bullets can also be reflected by Taranvash of [[Ancient Waterway|7-3]] and Bloody Glitter Defenders in [[Velder's Hallucination]].
*Her '''ECP''' skills have a bug where ECP is consumed and cooldown time is activated without the skill being performed.
*Her '''ECP''' skills have a bug where ECP is consumed and cooldown time is activated without the skill being performed.
*Just like [[Deadly Chaser]] and [[Lu/Ciel|Ciel]], Rose's weapons will do physical damage at close range.
*Just like [[Deadly Chaser]] and [[Lu/Ciel|Ciel]], Rose's weapons will do physical damage at close range.
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== Trivia ==
== Trivia ==
*Rose's job path in Lore/Story would be the [[Minerva]] path.
*Rose's job path in Lore/Story would be the [[Minerva]] path.
*She does not join the main cast, but witnesses them for the first time, fighting [[Solace]] in [[10-6|Solace's Fortress]], during the story quest [[Story/Elysion#Chapter 25: The Dark Flame Sun|'''Final Battle''']].
*She does not join the main cast, but witnesses them for the first time, fighting [[Solace]] in [[Solace's Fortress]], during the story quest [[Story/Elysion#Chapter 25: The Dark Flame Sun|'''Final Battle''']].
**'''Rose''' makes her official introduction to the group for the first time in the [[11-4|Debrian Laboratory]] story quest [[Story/Elrianode#Chapter 30: Henir's Passage|'''Debrian Laboratory 1''']].
**'''Rose''' makes her official introduction to the group for the first time in the [[Debrian Laboratory]] story quest [[Story/Elrianode#Chapter 30: Henir's Passage|'''Debrian Laboratory 1''']].
*Many of '''Rose''''s kicking combos are similar to the combos [[Rena]] had before she got revamped.
*Many of '''Rose''''s kicking combos are similar to the combos [[Rena]] had before she got revamped.
*'''Rose's''' robot navigator, '''Zero''', was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
*'''Rose's''' robot navigator, '''Zero''', was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
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**The grenade thrown in {{CZ}}{{CZ}}{{CZ}}{{CX}} is based on the Gunner skill [https://wiki.dfo-world.com/view/G-14_Buster G-14 Buster].
**The grenade thrown in {{CZ}}{{CZ}}{{CZ}}{{CX}} is based on the Gunner skill [https://wiki.dfo-world.com/view/G-14_Buster G-14 Buster].
**{{CDR}}{{CZ}}{{CZ}} is based on the Gunner skill [https://wiki.dfo-world.com/view/Steep_Slide Steep Slide].  
**{{CDR}}{{CZ}}{{CZ}} is based on the Gunner skill [https://wiki.dfo-world.com/view/Steep_Slide Steep Slide].  
**Recovery {{CZ}}/{{CX}} is based the Female Gunner skill [https://wiki.dfo-world.com/view/Topspin_Kick Topspin Kick].
**Recovery {{CZ}}/{{CX}} is based on the Female Gunner skill [https://wiki.dfo-world.com/view/Topspin_Kick Topspin Kick].
**In addition to her attacks being based on various skills from Dungeon Fighter Online, Rose's idle pose is also based on that of the Female Gunner.
*Before the removal of the preliminary questline for [[1st Jobs|1st Job]], '''Rose''''s quests referred to her as '''Jamming''', which doesn't indicate a class title like most other characters' preliminary quests.
*Before the removal of the preliminary questline for [[1st Jobs|1st Job]], '''Rose''''s quests referred to her as '''Jamming''', which doesn't indicate a class title like most other characters' preliminary quests.
**On the NA website, '''Rose''''s base job is referred to as '''Royal Guard'''.
**On the NA website, '''Rose''''s base job is referred to as '''Royal Guard'''.
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*Elsword is not the first game that '''Rose''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].
*Elsword is not the first game that '''Rose''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].
*'''Rose''''s Fluttering Heart Skill Cut-in was censored in NA, removing her pistol. This was likely done to distance itself from any implications of school shootings.
*'''Rose''''s Fluttering Heart Skill Cut-in was censored in NA, removing her pistol. This was likely done to distance itself from any implications of school shootings.
*During the [[Master Class]] update, '''Rose''''s advancement is aligned with the Master of Wind, [[Ventus]].
**Unlike the other characters, there are very few direct connections that can be drawn between them.
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== Alternative Names ==
== Alternative Names ==
{|
| valign="top" |
=== Rose ===
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
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|TW=蘿潔<br>安納‧泰特斯蘿莎 |TWName=Rose<br>Anna Testarossa
|TW=蘿潔<br>安納‧泰特斯蘿莎 |TWName=Rose<br>Anna Testarossa
|CN=萝丝<br>安娜 · 特斯塔罗莎 |CNName=Rose<br>Anna Testarossa
|CN=萝丝<br>安娜 · 特斯塔罗莎 |CNName=Rose<br>Anna Testarossa
|PL=Róża<br>Anna Testarosa |PLName=Rose<br>Anna Testarossa
|PL=Róża |PLName=Rose
}}
}}
| valign="top" |
=== Jamming ===
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|KR=전파 방해    |KRName=Jamming
|CN=电波干扰    |CNName=Jamming
}}
|-
| valign="top" |
===Zero===
===Zero===
{{AlternateLanguages
{{AlternateLanguages
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|KR=제로    |KRName=Zero
|KR=제로    |KRName=Zero
}}
}}
|}
<br>
<br>


{{Characters}}
{{Characters}}
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