Rose: Difference between revisions

From Elwiki
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| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket that knocks enemies away. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
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{{CX}} 354 % + 10% Phy. Damage (7MP)<br>
{{CX}} 354 % + 10% Phy. Damage (7MP)<br>
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| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
| Fires 3 shots from each auto-gun and can fire up to 7 times. The last hit will do hitstun and each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).


*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.