Royal Guard: Difference between revisions

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*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch display odd and potentially glitched behavior:
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch display odd and potentially glitched behavior:
**Lu's '''Sniper Mode''' {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increase and have infinite piercing by default, despite her {{CDR}}{{CX}}{{CZ}}{{CConZ}} being affected properly and only piercing a maximum of 3 times due to this.
**Lu's '''Sniper Mode''' {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increase and have infinite piercing by default, despite her {{CDR}}{{CX}}{{CZ}}{{CConZ}} being affected properly and only piercing a maximum of 3 times due to this.
**Lu's '''Sniper Mode''' {{CX}} blast will always have a start-up time and always consume a minimum of 15 MP, doing slightly charged damage, even if you just tap the X key, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time for the basic 10 MP cost.
**Lu's '''Sniper Mode''' {{CX}} blast will have a start-up time delay and consume a minimum of 15 MP if used immediately after entering '''Sniper Mode''', doing slightly charged damage, even if you just tap the X key. This does not occur if you simply wait a little or use it after any {{CZ}} barrages.
**Lu will fire a 4th projectile on the 5th barrage of her  '''Sniper Mode''' {{CZ}} combo that deals another 142% Magical Damage but isn't affected by Soul Collector's damage increase and does not consume or grant any MP.  
**Lu will fire a 4th projectile on the 5th barrage of her  '''Sniper Mode''' {{CZ}} combo that deals another 142% Magical Damage but isn't affected by Soul Collector's damage increase and does not consume or grant any MP.  
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