Royal Guard: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Lu and Ciel's '''Sniper Mode''' each have some very notable differences.
*In '''Sniper Mode''', Lu's {{CZ}} projectiles only cost 3 MP, and return 4.5 MP per hit on a single enemy, for 10.5 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 1.5 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
**Lu's {{CZ}} projectiles only cost 3 MP, and return 4.5 MP per hit on a single enemy, for 10.5 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 1.5 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
**Lu's {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increases and travel a bit slower, but have infinite piercing by default. Ciel's {{CZ}} projectiles only pierce once by default, but they travel faster and are affected by [[Soul Collector]], letting them pierce up to 3 times while reaching much further than Lu's.
**Lu's {{CX}} blast will always have a start-up time, even without charging it, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time.
*Interestingly, Lu's {{CDR}}{{CX}}{{CZ}}{{CConZ}} is affected by [[Soul Collector]]'s piercing/range increases and thus only pierces a maximum of 3 times, despite her Sniper Mode being unaffected.
*The {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.
*The {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch, display odd and potentially glitched behaviour:
**Lu's '''Sniper Mode''' {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increase and have infinite piercing by default, despite her {{CDR}}{{CX}}{{CZ}}{{CConZ}} being affected properly and only piercing a maximum of 3 times due to this.
**Lu's '''Sniper Mode''' {{CX}} blast will always have a start-up time and always consume a minimum of 15 MP, doing slightly charged damage, even if you just tap the X key, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time for the basic 10 MP cost.
**Lu will fire a 4th projectile on the 5th barrage of her  '''Sniper Mode''' {{CZ}} combo that deals another 142% Magical Damage, but isn't affected by Soul Collector's damage increase and does not consume or grant any MP.
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