Ruin: Difference between revisions

1,181 bytes removed ,  20 April 2018
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=3 | MP Burn<br>Per Hit !! colspan=3 | Max Hits !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Black Hole !! rowspan=2 | Explosion !! colspan=2 | Black Hole !! rowspan=2 | Explosion !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Initial !! Additional
|-
| align="left" | 90 || rowspan=2 | 615% || rowspan=2 | 3431% || N/A || rowspan=2 | 5 || rowspan=2 | 6~11 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 0 ~ 60 MP || rowspan=2 | 15 Seconds
|-
| align="left" | [Enhanced] || -2 MP
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Black Hole !! Explosion
|-
| align="left" | 90 || rowspan=2 | 137% || rowspan=2 | 768%
|-
| align="left" | [Enhanced]
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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==Tips and Details==
==Tips and Details==
*'''Heavy Ruin''' can deal a total of 14,274.4% (3,185% in PvP) Magical Damage when held for its full duration.
*'''Ruin''' can deal a total of {{formatnum:{{#expr: 742*16 + 4243}}}}% ({{formatnum:{{#expr: 149*16 + 852}}}}% in PvP) Magical Damage when held for its full duration.
*If an enemy cannot be pulled into the skill, the damage will likely miss entirely because the hitbox that deals damage is rather small.
*If an enemy cannot be pulled into the skill, the damage will likely miss entirely because the hitbox that deals damage is rather small.
**Enemies that were knocked down as the skill is cast (perhaps even by this skill's very own suction pulling them onto a platform) will also not be pulled up anymore, as the black hole effect only applies at the very start of the skill.
**Enemies that were knocked down as the skill is cast (perhaps even by this skill's very own suction pulling them onto a platform) will also not be pulled up anymore, as the black hole effect only applies at the very start of the skill.
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*09/28/2017 (KR) / 10/18/2017 (NA)
*09/28/2017 (KR) / 10/18/2017 (NA)
**PvP damage decreased.
**PvP damage decreased.
*04/05/2018 KR
*04/05/2018 (KR) / 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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ElEditors, Administrators
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