Ruin: Difference between revisions

186 bytes added ,  22 May 2018
m
Fixing the misleading numbers on the number of additional hits once and for all
m (Fixing the misleading numbers on the number of additional hits once and for all)
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! Initial !! Additional
! Initial !! Additional
|-
|-
| align="left" | 90 || rowspan=2 | 743% || rowspan=2 | 4243% || N/A || rowspan=2 | 5 || rowspan=2 | 6~11 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 0 ~ 60 MP || rowspan=2 | 15 Seconds
| align="left" | 90 || rowspan=2 | 743% || rowspan=2 | 4243% || N/A || rowspan=2 | 5 || rowspan=2 | 1~6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 0 ~ 60 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced] || -2 MP
| align="left" | [Enhanced] || -2 MP
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==Tips and Details==
==Tips and Details==
*'''Ruin''' can deal a total of {{formatnum:{{#expr: 742*16 + 4243}}}}% ({{formatnum:{{#expr: 149*16 + 852}}}}% in PvP) Magical Damage when held for its full duration.
*'''Ruin''' can deal a total of {{formatnum:{{#expr: 743*11+ 4243}}}}% ({{formatnum:{{#expr: 149*11 + 852}}}}% in PvP) Magical Damage when held for its full duration.
**With '''Heavy''', it can deal a total of {{formatnum:{{#expr: 1040.2*11+ 5940.2}}}}% ({{formatnum:{{#expr: 208.6*11 + 1192.8}}}}% in PvP) Magical Damage when held for its full duration.
*If an enemy cannot be pulled into the skill, the damage will likely miss entirely because the hitbox that deals damage is rather small.
*If an enemy cannot be pulled into the skill, the damage will likely miss entirely because the hitbox that deals damage is rather small.
**Enemies that were knocked down as the skill is cast (perhaps even by this skill's very own suction pulling them onto a platform) will also not be pulled up anymore, as the black hole effect only applies at the very start of the skill.
**Enemies that were knocked down as the skill is cast (perhaps even by this skill's very own suction pulling them onto a platform) will also not be pulled up anymore, as the black hole effect only applies at the very start of the skill.