Ruin: Difference between revisions

254 bytes added ,  2 January 2018
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| {{SkillText|Memorize}}
| {{SkillText|Memorize}}
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| {{SkillText|True|MPBurn|2}}
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! colspan=2 | Light Ruin !! colspan=4 | Heavy Ruin
! colspan=2 | Light Ruin !! colspan=4 | Heavy Ruin
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Attribute Effect !! colspan=3 | Details
! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage !! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | MP Usage !! colspan=2 | Damage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Black Hole !! Explosion
! Black Hole !! Explosion  
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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|140|150}} || 861% || 4803.4% || 22.5 Seconds
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|140|150}} || 861% || 4803.4% || 22.5 Seconds
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|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Heavy Ruin
! colspan=2 | Heavy Ruin
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Damage
! colspan=2 | Damage
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==Tips and Details==
==Tips and Details==
*'''Heavy Ruin''' can deal a total of 14,274.4% (3,185% in PvP) Magical Damage when held for its full duration.
*'''Heavy Ruin''' can deal a total of 14,274.4% (3,185% in PvP) Magical Damage when held for its full duration.
*If an enemy cannot be pulled into the skill, the damage will likely miss entirely because the hitbox that deals damage is rather small.
**Enemies that were knocked down as the skill is cast (perhaps even by this skill's very own suction pulling them onto a platform) will also not be pulled up anymore, as the black hole effect only applies at the very start of the skill.
*Since enemies are held in midair, you should be considerate of others when playing in a party. A way to use this skill conveniently is by casting the skill under a platform.
*Since enemies are held in midair, you should be considerate of others when playing in a party. A way to use this skill conveniently is by casting the skill under a platform.
*In parties, classes with good aerial skills synergize well with Ruin, as you can launch aerial attacks into the cluster of enemies while they are held in place.
**In parties, classes with good aerial skills synergize well with Ruin, as you can launch aerial attacks into the cluster of enemies while they are held in place.
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